mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2012 Ceetron AS
|
|
//
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
#pragma once
|
|
|
|
#include "cvfObject.h"
|
|
#include "cvfString.h"
|
|
#include "cvfOpenGLTypes.h"
|
|
|
|
namespace cvf {
|
|
|
|
class OpenGLContext;
|
|
class OglRcShader;
|
|
|
|
|
|
//==================================================================================================
|
|
//
|
|
// Encapsulates a GLSL shader (vertex, fragment or geometry shader)
|
|
//
|
|
//==================================================================================================
|
|
class Shader : public Object
|
|
{
|
|
public:
|
|
enum ShaderType
|
|
{
|
|
VERTEX_SHADER,
|
|
FRAGMENT_SHADER,
|
|
GEOMETRY_SHADER
|
|
};
|
|
|
|
public:
|
|
Shader(ShaderType shaderType, const String& shaderName);
|
|
Shader(ShaderType shaderType, const String& shaderName, const String& source);
|
|
~Shader();
|
|
|
|
ShaderType shaderType() const;
|
|
String shaderName() const;
|
|
|
|
bool compile(OpenGLContext* oglContext);
|
|
int compiledVersionTick() const;
|
|
|
|
OglId shaderOglId() const;
|
|
void deleteShader(OpenGLContext* oglContext);
|
|
|
|
String shaderInfoLog(OpenGLContext* oglContext) const;
|
|
|
|
private:
|
|
const ShaderType m_shaderType; // Type is vertex, fragment or geometry shader
|
|
String m_shaderName; // Name of this shader. Primarily used when reporting errors
|
|
String m_source;
|
|
bool m_lastCompileSucceeded; // Flag to indicate if the last attempt at compiling this shader succeeded. May be true even after shader is deleted wrt OpenGL
|
|
int m_compiledVersionTick; // Versioning of this shader
|
|
ref<OglRcShader> m_oglRcShader; //
|
|
};
|
|
|
|
}
|