mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2012 Ceetron AS
|
|
//
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
#pragma once
|
|
|
|
#include "cvfObject.h"
|
|
#include "cvfString.h"
|
|
|
|
namespace cvf {
|
|
|
|
class CharArray;
|
|
|
|
|
|
//==================================================================================================
|
|
//
|
|
//
|
|
//
|
|
//==================================================================================================
|
|
class ShaderSourceRepository : public Object
|
|
{
|
|
public:
|
|
enum ShaderIdent
|
|
{
|
|
calcClipDistances,
|
|
calcShadowCoord,
|
|
|
|
src_Color,
|
|
src_Texture,
|
|
src_TextureGlobalAlpha,
|
|
src_TextureFromPointCoord,
|
|
src_TextureRectFromFragCoord_v33,
|
|
|
|
light_Phong,
|
|
light_PhongDual,
|
|
light_SimpleHeadlight,
|
|
light_SimpleHeadlight_spec_uniform,
|
|
light_AmbientDiffuse,
|
|
|
|
checkDiscard_ClipDistances,
|
|
|
|
vs_Standard,
|
|
vs_EnvironmentMapping,
|
|
vs_FullScreenQuad,
|
|
vs_Minimal,
|
|
vs_MinimalTexture,
|
|
vs_VectorDrawer,
|
|
vs_DistanceScaledPoints,
|
|
vs_ParticleTraceComets,
|
|
|
|
fs_Standard,
|
|
fs_Shadow_v33,
|
|
fs_Unlit,
|
|
fs_Void,
|
|
fs_FixedColorMagenta,
|
|
fs_Text,
|
|
fs_VectorDrawer,
|
|
fs_CenterLitSpherePoints,
|
|
fs_ParticleTraceComets,
|
|
fs_GradientTopBottom,
|
|
fs_GradientTopMiddleBottom,
|
|
|
|
gs_PassThroughTriangle_v33
|
|
};
|
|
|
|
public:
|
|
ShaderSourceRepository();
|
|
virtual ~ShaderSourceRepository();
|
|
|
|
String shaderSource(ShaderIdent shaderIdent);
|
|
static const char* shaderIdentString(ShaderIdent shaderIdent);
|
|
|
|
protected:
|
|
virtual bool rawShaderSource(ShaderIdent shaderIdent, CharArray* rawSource);
|
|
};
|
|
|
|
}
|