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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfArray.h"
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#include "cvfOpenGLTypes.h"
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namespace cvf {
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//==================================================================================================
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//
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// RGBA ubyte 2D image
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//
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//==================================================================================================
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class TextureImage : public Object
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{
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public:
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TextureImage();
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TextureImage(const TextureImage& img);
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const TextureImage& operator=(TextureImage rhs);
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uint width() const;
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uint height() const;
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void allocate(uint width, uint height);
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void setData(const ubyte* rgbaData, uint width, uint height);
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void setFromRgb(const UByteArray& rgbData, uint width, uint height);
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const ubyte* ptr() const;
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ref<UByteArray> toRgb() const;
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void setPixel(uint x, uint y, const Color4ub& clr);
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Color4ub pixel(uint x, uint y) const;
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void fill(const Color4ub& clr);
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void flipVertical();
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void swap(TextureImage& other);
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private:
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void swapPixels(uint idx1, uint idx2);
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private:
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UByteArray m_dataRgba;
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uint m_width;
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uint m_height;
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};
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} // namespace cvf
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