Files
ResInsight/VisualizationModules/LibViewing/cvfLocators.h
2012-05-18 09:45:23 +02:00

117 lines
3.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfPlane.h"
namespace cvf {
class Camera;
//==================================================================================================
//
//
//
//==================================================================================================
class Locator : public Object
{
public:
Locator() {};
virtual Vec3d position() const = 0;
virtual void start(int winCoordX, int winCoordY) = 0;
virtual bool update(int winCoordX, int winCoordY) = 0;
};
//==================================================================================================
//
// Locator for translating a point limited by a plane
//
//==================================================================================================
class LocatorTranslateOnPlane : public Locator
{
public:
LocatorTranslateOnPlane(Camera* camera);
~LocatorTranslateOnPlane();
void setPosition(const Vec3d& position, const Vec3d& planeNormal);
virtual Vec3d position() const;
virtual void start(int winCoordX, int winCoordY);
virtual bool update(int winCoordX, int winCoordY);
public:
ref<Camera> m_camera;
Plane m_plane; // Default plane is XY plane
Vec3d m_pos;
Vec3d m_lastPos;
};
//==================================================================================================
//
//
//
//==================================================================================================
class LocatorPanWalkRotate : public Locator
{
public:
enum Operation
{
PAN,
WALK
//ROTATE // TODO
};
public:
LocatorPanWalkRotate(Camera* camera);
~LocatorPanWalkRotate();
void setOperation(Operation op);
void setPosition(const Vec3d& position);
virtual Vec3d position() const;
virtual void start(int winCoordX, int winCoordY);
virtual bool update(int winCoordX, int winCoordY);
private:
void updatePan(double tx, double ty);
void updateWalk(double ty);
private:
ref<Camera> m_camera;
Operation m_operation; // Default operation is PAN
Vec3d m_pos;
int m_lastWinPosX;
int m_lastWinPosY;
};
// Ideas from name discussion regarding other locator classes
//class LocatorTranslateOnLine;
//class LocatorRotateRoundAxis;
}