Files
ResInsight/VisualizationModules/LibViewing/cvfPartRenderHintCollection.h
2012-05-18 09:45:23 +02:00

77 lines
2.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfCollection.h"
namespace cvf {
class Part;
//==================================================================================================
//
// Render hints for parts
//
//==================================================================================================
class PartRenderHint : public Object
{
public:
PartRenderHint();
void set(float projectedAreaPixels, float centerDistance);
float projectedAreaPixels() const { return m_projectedAreaPixels; }
float centerDistance() const { return m_centerDistance; }
private:
float m_projectedAreaPixels; // Default -1, which means not set
float m_centerDistance; // Default -1, which means not set
};
//==================================================================================================
//
// Collection of parts with optional render hints
//
//==================================================================================================
class PartRenderHintCollection : public Object
{
public:
PartRenderHintCollection();
void add(Part* part);
void add(Part* part, float projectedAreaPixels, float distance);
size_t count() const;
void setCountZero();
void removeAll();
Part* part(size_t index);
PartRenderHint* renderHint(size_t index);
private:
size_t m_itemCount; // We keep our own item count in order to avoid resizing our contained collections
std::vector<Part*> m_parts;
Collection<PartRenderHint> m_renderHints;
};
}