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https://github.com/OPM/ResInsight.git
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172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfScene.h"
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#include "cvfModel.h"
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#include "cvfPartRenderHintCollection.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::Scene
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/// \ingroup Viewing
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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/// Compute the visible parts of all models in the scene
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//--------------------------------------------------------------------------------------------------
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void Scene::findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, unsigned int enableMask)
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{
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visibleParts->setCountZero();
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uint i;
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for (i = 0; i < modelCount(); i++)
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{
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Model* model = m_models[i].p();
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if (model)
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{
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if ((enableMask & model->partEnableMask()) != 0)
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{
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model->findVisibleParts(visibleParts, camera, cullSettings, enableMask);
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Get all pars in all models in the scene
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//--------------------------------------------------------------------------------------------------
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void Scene::allParts(Collection<Part>* partCollection)
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{
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uint numModels = modelCount();
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uint i;
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for (i = 0; i < numModels; i++)
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{
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Model* model = m_models.at(i);
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CVF_ASSERT(model);
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model->allParts(partCollection);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Scene::addModel(Model* model)
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{
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CVF_ASSERT(model);
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m_models.push_back(model);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint Scene::modelCount() const
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{
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return static_cast<uint>(m_models.size());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Model* Scene::model(uint index)
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{
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return m_models[index].p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Model* Scene::model(uint index) const
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{
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return m_models[index].p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Scene::removeAllModels()
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{
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m_models.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Scene::removeModel(const Model* model)
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{
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CVF_ASSERT(model);
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m_models.erase(model);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Scene::updateBoundingBoxesRecursive()
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{
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size_t numModels = m_models.size();
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size_t i;
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for (i = 0; i < numModels; i++)
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{
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Model* model = m_models.at(i);
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CVF_ASSERT(model);
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model->updateBoundingBoxesRecursive();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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BoundingBox Scene::boundingBox() const
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{
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BoundingBox bb;
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size_t numModels = m_models.size();
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size_t i;
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for (i = 0; i < numModels; i++)
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{
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const Model* model = m_models.at(i);
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CVF_ASSERT(model);
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bb.add(model->boundingBox());
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}
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return bb;
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}
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} // namespace cvf
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