ResInsight/ApplicationLibCode/ProjectDataModel/RimGeoMechCellColors.cpp
2021-01-11 15:27:45 +01:00

117 lines
4.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RimGeoMechCellColors.h"
#include "Rim3dView.h"
#include "RimRegularLegendConfig.h"
#include "RimViewController.h"
#include "RimViewLinker.h"
CAF_PDM_SOURCE_INIT( RimGeoMechCellColors, "GeoMechResultSlot" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::RimGeoMechCellColors( void )
: legendConfigChanged( this )
{
CAF_PDM_InitFieldNoDefault( &legendConfig, "LegendDefinition", "Color Legend", "", "", "" );
this->legendConfig = new RimRegularLegendConfig();
legendConfig.uiCapability()->setUiHidden( true );
legendConfig->changed.connect( this, &RimGeoMechCellColors::onLegendConfigChanged );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::~RimGeoMechCellColors( void )
{
delete legendConfig;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::updateIconState()
{
Rim3dView* rimView = nullptr;
this->firstAncestorOrThisOfType( rimView );
CVF_ASSERT( rimView );
if ( rimView )
{
RimViewController* viewController = rimView->viewController();
if ( viewController && viewController->isResultColorControlled() )
{
updateUiIconFromState( false );
}
else
{
updateUiIconFromState( true );
}
}
uiCapability()->updateConnectedEditors();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::initAfterRead()
{
RimGeoMechResultDefinition::initAfterRead();
updateIconState();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::updateLegendCategorySettings()
{
if ( this->hasCategoryResult() )
{
legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::CATEGORY_INTEGER );
legendConfig->setColorLegend(
RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) );
}
else
{
if ( legendConfig->mappingMode() == RimRegularLegendConfig::MappingType::CATEGORY_INTEGER )
{
legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::LINEAR_CONTINUOUS );
}
if ( legendConfig->colorLegend() ==
RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) )
{
legendConfig->setColorLegend(
RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::NORMAL ) );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::onLegendConfigChanged( const caf::SignalEmitter* emitter, RimLegendConfigChangeType changeType )
{
legendConfigChanged.send( changeType );
}