ResInsight/ApplicationLibCode/Application/Tools/RiaCellDividingTools.cpp
Magne Sjaastad f8c5cf389f
clang-format: Set column width to 140
* Set column width to 140
* Use c++20
* Remove redundant virtual
2023-02-26 10:48:40 +01:00

207 lines
8.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiaCellDividingTools.h"
#include "cvfAssert.h"
#include <cmath>
#include <limits>
//--------------------------------------------------------------------------------------------------
/// Internal functions
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
/// Splits a line in a number of equal parts
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> splitLine( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, size_t partCount );
//--------------------------------------------------------------------------------------------------
/// Calculates all points on a face described by edge points from all four edges.
/// The result is a grid of points including the given edge points
///
/// edgeXPtsHigh
/// |-------------|
/// | |
/// edgeYPtsLow | | edgeYPtsHigh
/// | |
/// |-------------|
/// edgeXPtsLow
///
//--------------------------------------------------------------------------------------------------
std::vector<std::vector<cvf::Vec3d>> calcFacePoints( const std::vector<cvf::Vec3d> edgeXPtsLow,
const std::vector<cvf::Vec3d> edgeXPtsHigh,
const std::vector<cvf::Vec3d> edgeYPtsLow,
const std::vector<cvf::Vec3d> edgeYPtsHigh );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> RiaCellDividingTools::createHexCornerCoords( std::array<cvf::Vec3d, 8> mainCellCorners, size_t nx, size_t ny, size_t nz )
{
std::array<std::pair<size_t, size_t>, 12> edgeCorners = {
std::make_pair( 0, 1 ),
std::make_pair( 3, 2 ),
std::make_pair( 4, 5 ),
std::make_pair( 7, 6 ), // X
std::make_pair( 0, 3 ),
std::make_pair( 4, 7 ),
std::make_pair( 1, 2 ),
std::make_pair( 5, 6 ), // Y
std::make_pair( 0, 4 ),
std::make_pair( 1, 5 ),
std::make_pair( 3, 7 ),
std::make_pair( 2, 6 ), // Z
};
std::array<size_t, 3> nxyz = { nx, ny, nz };
std::array<std::vector<cvf::Vec3d>, 12> edgePoints;
for ( int i = 0; i < 12; i++ )
{
int partCountsIndex = i / 4;
edgePoints[i] = splitLine( mainCellCorners[edgeCorners[i].first], mainCellCorners[edgeCorners[i].second], nxyz[partCountsIndex] );
}
// lowIJ, highIJ, lowJK, highKJ,
std::vector<std::vector<std::vector<cvf::Vec3d>>> nodes;
nodes.reserve( ( nx + 1 ) * ( ny + 1 ) * ( nz + 1 ) );
auto xyFacePtsLow = calcFacePoints( edgePoints[0], edgePoints[1], edgePoints[4], edgePoints[6] );
auto xyFacePtsHigh = calcFacePoints( edgePoints[2], edgePoints[3], edgePoints[5], edgePoints[7] );
auto yzFacePtsLow = calcFacePoints( edgePoints[4], edgePoints[5], edgePoints[8], edgePoints[10] );
auto yzFacePtsHigh = calcFacePoints( edgePoints[6], edgePoints[7], edgePoints[9], edgePoints[11] );
auto xzFacePtsLow = calcFacePoints( edgePoints[0], edgePoints[2], edgePoints[8], edgePoints[9] );
auto xzFacePtsHigh = calcFacePoints( edgePoints[1], edgePoints[3], edgePoints[10], edgePoints[11] );
nodes.push_back( xyFacePtsLow );
for ( size_t z = 1; z < nz; z++ )
{
auto xyFacePoints = calcFacePoints( xzFacePtsLow[z], xzFacePtsHigh[z], yzFacePtsLow[z], yzFacePtsHigh[z] );
nodes.push_back( xyFacePoints );
}
nodes.push_back( xyFacePtsHigh );
std::vector<cvf::Vec3d> coords;
coords.reserve( nx * ny * nz * 8 );
for ( size_t z = 1; z < nz + 1; z++ )
{
for ( size_t y = 1; y < ny + 1; y++ )
{
for ( size_t x = 1; x < nx + 1; x++ )
{
std::array<cvf::Vec3d, 8> cs;
cs[0] = nodes[z - 1][y - 1][x - 1];
cs[1] = nodes[z - 1][y - 1][x];
cs[2] = nodes[z - 1][y][x];
cs[3] = nodes[z - 1][y][x - 1];
cs[4] = nodes[z][y - 1][x - 1];
cs[5] = nodes[z][y - 1][x];
cs[6] = nodes[z][y][x];
cs[7] = nodes[z][y][x - 1];
coords.insert( coords.end(), cs.begin(), cs.end() );
}
}
}
return coords;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double RiaCellDividingTools::computeFlowDistance( const std::array<cvf::Vec3d, 8>& cellVertices, const cvf::Vec3d& areaCenter )
{
auto subCellCorners = createHexCornerCoords( cellVertices, 2, 2, 2 );
double weightedDistanceTotal = 0.0;
double weightTotal = 0.0;
for ( size_t c = 0; c < 8; c++ )
{
double weight = 1.0;
weightTotal += weight;
cvf::Vec3d centerOfSubCell = cvf::Vec3d::ZERO;
{
cvf::Vec3d vertexSum = cvf::Vec3d::ZERO;
for ( size_t v = 0; v < 8; v++ )
vertexSum += subCellCorners[c * 8 + v];
centerOfSubCell = vertexSum / 8;
}
auto dist = ( centerOfSubCell - areaCenter ).length();
weightedDistanceTotal += ( dist * weight );
}
return weightedDistanceTotal / weightTotal;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> splitLine( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, size_t partCount )
{
std::vector<cvf::Vec3d> pts = { ptStart };
for ( size_t i = 1; i < partCount; i++ )
{
pts.push_back( cvf::Vec3d( ptStart.x() + ( ptEnd.x() - ptStart.x() ) * i / partCount,
ptStart.y() + ( ptEnd.y() - ptStart.y() ) * i / partCount,
ptStart.z() + ( ptEnd.z() - ptStart.z() ) * i / partCount ) );
}
pts.push_back( ptEnd );
return pts;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<std::vector<cvf::Vec3d>> calcFacePoints( const std::vector<cvf::Vec3d> edgeXPtsLow,
const std::vector<cvf::Vec3d> edgeXPtsHigh,
const std::vector<cvf::Vec3d> edgeYPtsLow,
const std::vector<cvf::Vec3d> edgeYPtsHigh )
{
CVF_ASSERT( edgeXPtsLow.size() == edgeXPtsHigh.size() && edgeYPtsLow.size() == edgeYPtsHigh.size() );
size_t xSize = edgeXPtsLow.size();
size_t ySize = edgeYPtsLow.size();
std::vector<std::vector<cvf::Vec3d>> pts;
// Add low edge points
pts.push_back( edgeXPtsLow );
// Interior points
for ( size_t y = 1; y < ySize - 1; y++ )
{
auto interiorPts = splitLine( edgeYPtsLow[y], edgeYPtsHigh[y], xSize - 1 );
pts.push_back( interiorPts );
}
// Add low edge points
pts.push_back( edgeXPtsHigh );
return pts;
}