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https://github.com/OPM/ResInsight.git
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90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "RivFemPartGeometryGenerator.h"
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#include <vector>
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namespace cvf
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{
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class StructGridInterface;
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class ModelBasicList;
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class Transform;
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class Part;
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class Effect;
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} // namespace cvf
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class RimGeoMechCellColors;
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class RigFemPart;
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//==================================================================================================
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///
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/// RivGridGeometry: Class to handle visualization structures that embodies a specific grid at a specific time step.
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/// frame on a certain level
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/// LGR's have their own instance and the parent grid as well
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///
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//==================================================================================================
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class RivFemPartPartMgr : public cvf::Object
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{
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public:
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explicit RivFemPartPartMgr( const RigFemPart* part, cvf::Vec3d displayOffset );
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~RivFemPartPartMgr() override;
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void setTransform( cvf::Transform* scaleTransform );
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void setCellVisibility( cvf::UByteArray* cellVisibilities );
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cvf::ref<cvf::UByteArray> cellVisibility() { return m_cellVisibility; }
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void setDisplacements( bool useDisplacements, double scalingFactor, const std::vector<cvf::Vec3f>& displacements );
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void updateCellColor( cvf::Color4f color );
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void updateCellResultColor( int timeStepIndex, int frameIndex, RimGeoMechCellColors* cellResultColors );
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void appendPartsToModel( cvf::ModelBasicList* model );
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const RivFemPartGeometryGenerator* surfaceGenerator() const;
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private:
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void generatePartGeometry( RivFemPartGeometryGenerator& geoBuilder );
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private:
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int m_partIdx;
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cvf::cref<RigFemPart> m_part;
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std::vector<cvf::Vec3f> m_displacedNodeCoordinates;
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cvf::ref<cvf::Transform> m_scaleTransform;
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float m_opacityLevel;
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cvf::Color3f m_defaultColor;
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// Surface visualization
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RivFemPartGeometryGenerator m_surfaceGenerator;
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cvf::ref<cvf::Part> m_surfaceFaces;
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cvf::ref<cvf::Vec2fArray> m_surfaceFacesTextureCoords;
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cvf::ref<cvf::Part> m_surfaceGridLines;
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cvf::ref<cvf::UByteArray> m_cellVisibility;
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};
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