ResInsight/ApplicationLibCode/GeoMech/GeoMechVisualization/RivFemPartPartMgr.h
jonjenssen 85f1b004cb
Geomech frames support (#9678)
Support for showing frames in geomech data.
2023-01-18 14:42:33 +01:00

90 lines
2.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include "RivFemPartGeometryGenerator.h"
#include <vector>
namespace cvf
{
class StructGridInterface;
class ModelBasicList;
class Transform;
class Part;
class Effect;
} // namespace cvf
class RimGeoMechCellColors;
class RigFemPart;
//==================================================================================================
///
/// RivGridGeometry: Class to handle visualization structures that embodies a specific grid at a specific time step.
/// frame on a certain level
/// LGR's have their own instance and the parent grid as well
///
//==================================================================================================
class RivFemPartPartMgr : public cvf::Object
{
public:
explicit RivFemPartPartMgr( const RigFemPart* part, cvf::Vec3d displayOffset );
~RivFemPartPartMgr() override;
void setTransform( cvf::Transform* scaleTransform );
void setCellVisibility( cvf::UByteArray* cellVisibilities );
cvf::ref<cvf::UByteArray> cellVisibility() { return m_cellVisibility; }
void setDisplacements( bool useDisplacements, double scalingFactor, const std::vector<cvf::Vec3f>& displacements );
void updateCellColor( cvf::Color4f color );
void updateCellResultColor( int timeStepIndex, int frameIndex, RimGeoMechCellColors* cellResultColors );
void appendPartsToModel( cvf::ModelBasicList* model );
const RivFemPartGeometryGenerator* surfaceGenerator() const;
private:
void generatePartGeometry( RivFemPartGeometryGenerator& geoBuilder );
private:
int m_partIdx;
cvf::cref<RigFemPart> m_part;
std::vector<cvf::Vec3f> m_displacedNodeCoordinates;
cvf::ref<cvf::Transform> m_scaleTransform;
float m_opacityLevel;
cvf::Color3f m_defaultColor;
// Surface visualization
RivFemPartGeometryGenerator m_surfaceGenerator;
cvf::ref<cvf::Part> m_surfaceFaces;
cvf::ref<cvf::Vec2fArray> m_surfaceFacesTextureCoords;
cvf::ref<cvf::Part> m_surfaceGridLines;
cvf::ref<cvf::UByteArray> m_cellVisibility;
};