Files
ResInsight/VisualizationModules/LibViewing/cvfModelBasicList.h
Magne Sjaastad 9c1ce7591e Upgraded visualization libraries
Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
2012-10-02 10:17:52 +02:00

70 lines
2.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfModel.h"
namespace cvf {
class Frustum;
//==================================================================================================
//
// A simple model implementation using a list of parts.
//
//==================================================================================================
class ModelBasicList : public Model
{
public:
virtual String name() const;
void setName(const String& name);
void addPart(Part* part);
Part* part(size_t index);
size_t partCount() const;
void removePart(Part* part);
void removeAllParts();
virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
virtual void allParts(Collection<Part>* partCollection);
virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
virtual void updateBoundingBoxesRecursive();
virtual BoundingBox boundingBox() const;
virtual bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
Part* findPartByID(int64 id);
Part* findPartByName(String name);
private:
ref<Part> mergeAndAddPart(Collection<Part>& partCollection) const;
bool partVisible(cvf::Part* part, const Camera* camera, const CullSettings* cullSettings, uint enableMask, double* projectedAreaPixels);
protected:
String m_modelName;
Collection<Part> m_parts;
BoundingBox m_boundingBox;
};
}