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* Add reload command to surface context menus. Still missing the part that actually reloads the data. * Add additional check for null ptr to avoid crash * Surfaces: implements reload command in context menu to reload surface data from its source (i.e. a file). Rename function names to better show what they are actually doing Refactor a bit to give all RimSurface subclasses the same interface for reloading data. Also makes sure new RimGridCaseSurface instances are shown by default in the view(s) * Fixes by clang-format * Include offset and slice index in surface name shown in project explorer * Allow importing the same file multiple times * Disable lighting for surfaces, as it doesn't look good for now. Fixes #6084 * Surfaces: Remove depth offset setting from view. Add slider to depth offset edit for surface * Create new surfaces only on collection context menu * Make sure tree view icon is enabled/disabled when the check box is clicked * Fix depth offset for grid case surfaces, missing base function call. * Make public method .. public. * Add reload command to surface context menus. Still missing the part that actually reloads the data. * Add additional check for null ptr to avoid crash * Surfaces: implements reload command in context menu to reload surface data from its source (i.e. a file). Rename function names to better show what they are actually doing Refactor a bit to give all RimSurface subclasses the same interface for reloading data. Also makes sure new RimGridCaseSurface instances are shown by default in the view(s) * Fixes by clang-format * Include offset and slice index in surface name shown in project explorer * Allow importing the same file multiple times * Disable lighting for surfaces, as it doesn't look good for now. Fixes #6084 * Surfaces: Remove depth offset setting from view. Add slider to depth offset edit for surface * Create new surfaces only on collection context menu * Make sure tree view icon is enabled/disabled when the check box is clicked * Fix depth offset for grid case surfaces, missing base function call. * Make public method .. public. * Fixes by clang-format Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmField.h"
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#include "cafPdmObject.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmProxyValueField.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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class RigSurface;
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class RimSurface : public caf::PdmObject
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{
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CAF_PDM_HEADER_INIT;
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public:
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RimSurface();
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~RimSurface() override;
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void setColor( const cvf::Color3f& color );
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cvf::Color3f color() const;
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RigSurface* surfaceData();
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QString userDescription();
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void setUserDescription( const QString& description );
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virtual QString fullName() const;
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virtual bool onLoadData() = 0;
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void loadDataIfRequired();
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void reloadData();
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protected:
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void setSurfaceData( RigSurface* surface );
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void applyDepthOffsetIfNeeded( std::vector<cvf::Vec3d>* vertices ) const;
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double depthOffset() const;
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void fieldChangedByUi( const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue ) override;
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void defineEditorAttribute( const caf::PdmFieldHandle* field,
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QString uiConfigName,
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caf::PdmUiEditorAttribute* attribute ) override;
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static void applyDepthOffset( const cvf::Vec3d& offset, std::vector<cvf::Vec3d>* vertices );
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caf::PdmFieldHandle* userDescriptionField() override;
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virtual bool updateSurfaceData() = 0;
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virtual void clearCachedNativeData() = 0;
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private:
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caf::PdmField<QString> m_userDescription;
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caf::PdmField<cvf::Color3f> m_color;
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caf::PdmField<double> m_depthOffset;
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caf::PdmProxyValueField<QString> m_nameProxy;
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cvf::ref<RigSurface> m_surfaceData;
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};
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