ResInsight/Fwk/VizFwk/LibUtilities/cvfuInputEvents.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

106 lines
3.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfString.h"
#include "cvfuInputTypes.h"
namespace cvfu {
//==================================================================================================
//
// MouseEvent
//
//==================================================================================================
class MouseEvent
{
public:
MouseEvent(int x, int y, MouseButtons buttonsDown, KeyboardModifiers modifiersDown);
int x() const;
int y() const;
MouseButtons buttons() const;
KeyboardModifiers modifiers() const;
void setRequestedAction(PostEventAction actionRequest);
PostEventAction requestedAction() const;
cvf::String toString() const;
private:
int m_x; // X-coordinate
int m_y; // OpenGL style Y-coordinate with origin in lower left corner of the window
MouseButtons m_mouseButtonsDown; // Combination of mouse buttons that are down
KeyboardModifiers m_keyboardModifiersDown; // Combination of modifier keys that are down.
PostEventAction m_requestedAction;
};
//==================================================================================================
//
// KeyEvent
//
//==================================================================================================
class KeyEvent
{
public:
KeyEvent(Key key, unsigned short unicodeChar);
Key key() const;
char character() const;
unsigned short unicodeCharacter() const;
void setRequestedAction(PostEventAction actionRequest);
PostEventAction requestedAction() const;
cvf::String toString() const;
static cvf::String toString(Key key);
public:
Key m_key;
unsigned short m_unicodeChar;
PostEventAction m_requestedAction;
};
}