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106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfString.h"
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#include "cvfuInputTypes.h"
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namespace cvfu {
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//==================================================================================================
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//
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// MouseEvent
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//
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//==================================================================================================
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class MouseEvent
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{
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public:
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MouseEvent(int x, int y, MouseButtons buttonsDown, KeyboardModifiers modifiersDown);
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int x() const;
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int y() const;
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MouseButtons buttons() const;
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KeyboardModifiers modifiers() const;
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void setRequestedAction(PostEventAction actionRequest);
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PostEventAction requestedAction() const;
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cvf::String toString() const;
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private:
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int m_x; // X-coordinate
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int m_y; // OpenGL style Y-coordinate with origin in lower left corner of the window
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MouseButtons m_mouseButtonsDown; // Combination of mouse buttons that are down
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KeyboardModifiers m_keyboardModifiersDown; // Combination of modifier keys that are down.
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PostEventAction m_requestedAction;
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};
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//==================================================================================================
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//
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// KeyEvent
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//
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//==================================================================================================
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class KeyEvent
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{
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public:
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KeyEvent(Key key, unsigned short unicodeChar);
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Key key() const;
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char character() const;
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unsigned short unicodeCharacter() const;
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void setRequestedAction(PostEventAction actionRequest);
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PostEventAction requestedAction() const;
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cvf::String toString() const;
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static cvf::String toString(Key key);
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public:
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Key m_key;
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unsigned short m_unicodeChar;
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PostEventAction m_requestedAction;
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};
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}
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