ResInsight/Fwk/VizFwk/LibUtilities/cvfuPointLight.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

80 lines
2.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfDynamicUniformSet.h"
#include "cvfVector3.h"
namespace cvf {
class UniformSet;
class Transform;
}
namespace cvfu {
//==================================================================================================
//
//
//
//==================================================================================================
class PointLight : public cvf::DynamicUniformSet
{
public:
PointLight();
~PointLight();
void setPosition(cvf::Vec3d position);
cvf::Vec3d position() const;
virtual void update(cvf::Rendering* rendering);
virtual cvf::UniformSet* uniformSet();
cvf::Transform* markerTransform();
private:
cvf::Vec3d m_position;
cvf::ref<cvf::UniformSet> m_uniformSet;
cvf::ref<cvf::Transform> m_markerTransform;
};
}