mirror of
https://github.com/OPM/ResInsight.git
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156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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// Currently we utilize GLEW everywhere except for OpenGLES
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#ifndef CVF_OPENGL_ES
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#define CVF_USE_GLEW
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#endif
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#ifdef CVF_USE_GLEW
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// Define GLEW_MX for thread safe multi OpenGL context use in GLEW.
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// On WIN32 the GLEW_MX define causes GLEW to store both the function pointers and the GLEW
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// vars (such as __GLEW_VERSION_1_1 and __GLEW_ARB_draw_buffers) inside GLEWContextStruct.
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// On other platforms GLEW stores the function pointers in global variables while the GLEW vars
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// are stored inside the GLEWContextStruct.
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// We also need to define the glewGetContext() macro - see definition of the CVF_CALLSITE_OPENGL macro above
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#define GLEW_MX
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#define glewGetContext() (cvfLocGLEWCtxPtr)
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// Need to define GLEW_STATIC since we're not using GLEW as a DLL
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#define GLEW_STATIC
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#include "glew/GL/glew.h"
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#endif // CVF_USE_GLEW
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// Define macros that must be used wherever we're going to do OpenGL calls (via GLEW)
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// Use CVF_CALLSITE_OPENGL when you're going to call OpenGL functions. If you're going
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// to query GLEW variables (and possibly do OpenGL calls), use CVF_CALLSITE_GLEW instead
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// The reason for having two macros is that most of the time we don't need the pointer
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// to the GLEW structure on non-WIN32 platforms since the actual function pointers
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// are stored in global variables and only the GLEW vars are stored in the struct.
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#define CVF_CALLSITE_GLEW(CURR_OGL_CTX_PTR) \
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GLEWContextStruct* cvfLocGLEWCtxPtr = CURR_OGL_CTX_PTR->group()->glewContextStruct()
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#ifdef WIN32
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#define CVF_CALLSITE_OPENGL(CURR_OGL_CTX_PTR) CVF_CALLSITE_GLEW(CURR_OGL_CTX_PTR)
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#else
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#define CVF_CALLSITE_OPENGL(CURR_OGL_CTX_PTR) CVF_UNUSED(CURR_OGL_CTX_PTR)
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#endif
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#if defined(WIN32) || defined(CVF_LINUX)
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// Windows and Linux includes
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#include <GL/gl.h>
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#include <GL/glu.h>
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#elif defined(CVF_ANDROID)
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// Android includes
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#elif defined(CVF_IOS)
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// iOS includes
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#include "OpenGLES/ES2/gl.h"
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#include "OpenGLES/ES2/glext.h"
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#elif defined(CVF_OSX)
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// Mac OSX includes
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#include "OpenGL/gl.h"
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#include "OpenGL/glu.h"
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#endif
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#include "cvfOpenGLTypes.h"
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#include "cvfString.h"
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#include "cvfCodeLocation.h"
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// As long as we're using GLEW we will almost always need the context and context group when doing OpenGL calls
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#include "cvfOpenGLContext.h"
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#include "cvfOpenGLContextGroup.h"
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namespace cvf {
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//==================================================================================================
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//
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// Static class providing OpenGL wrappers and helpers
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//
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//==================================================================================================
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class OpenGL
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{
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public:
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static bool hasOpenGLError(OpenGLContext* oglContext);
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static void clearOpenGLError(OpenGLContext* oglContext);
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static String mapOpenGLErrorToString(cvfGLenum errorCode);
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static bool testAndReportOpenGLError(OpenGLContext* oglContext, const char* operation, const CodeLocation& codeLocation);
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static void cvf_check_ogl(OpenGLContext* oglContext, const CodeLocation& codeLocation);
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static void enableCheckOgl(bool enable);
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static bool isCheckOglEnabled();
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private:
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static bool m_enableCheckOgl;
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};
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}
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// Define used for specifying buffer offset for glVertexAttribPointer
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#define CVF_OGL_BUFFER_OFFSET(BYTE_OFFSET) ((char*)NULL + (BYTE_OFFSET))
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// Define used to log error messages with file and line
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#define CVF_CHECK_OGL(OGL_CTX_PTR) cvf::OpenGL::cvf_check_ogl(OGL_CTX_PTR, CVF_CODE_LOCATION)
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#define CVF_CLEAR_OGL_ERROR(OGL_CTX_PTR) cvf::OpenGL::clearOpenGLError(OGL_CTX_PTR)
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#define CVF_TEST_AND_REPORT_OPENGL_ERROR(OGL_CTX_PTR, OPERATION) cvf::OpenGL::testAndReportOpenGLError(OGL_CTX_PTR, OPERATION, CVF_CODE_LOCATION)
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