ResInsight/Fwk/VizFwk/LibRender/cvfOpenGLCapabilities.cpp

193 lines
6.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLCapabilities.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::OpenGLCapabilities
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLCapabilities::OpenGLCapabilities()
: m_capabilityFlags(0),
m_openGLMajorVersion(1),
m_supportsFixedFunction(false)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLCapabilities::OpenGLCapabilities(const OpenGLCapabilities& other)
: Object()
{
*this = other;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLCapabilities::~OpenGLCapabilities()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLCapabilities& OpenGLCapabilities::operator=(const OpenGLCapabilities& rhs)
{
m_capabilityFlags = rhs.m_capabilityFlags;
m_openGLMajorVersion = rhs.m_openGLMajorVersion;
m_supportsFixedFunction = rhs.m_supportsFixedFunction;
return *this;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::operator==(const OpenGLCapabilities& rhs) const
{
if (m_capabilityFlags == rhs.m_capabilityFlags &&
m_openGLMajorVersion == rhs.m_openGLMajorVersion &&
m_supportsFixedFunction == rhs.m_supportsFixedFunction)
{
return true;
}
else
{
return false;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::operator!=(const OpenGLCapabilities& rhs) const
{
return !(*this == rhs);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::hasCapability(Capability capability) const
{
return (m_capabilityFlags & capability) ? true : false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OpenGLCapabilities::addCapablity(Capability capability)
{
m_capabilityFlags |= capability;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OpenGLCapabilities::removeCapablity(Capability capability)
{
m_capabilityFlags &= (~capability);
}
//--------------------------------------------------------------------------------------------------
/// Do we have baseline OpenGL support. Currently this is defined to OpenGL 2.0 support
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::supportsOpenGL2() const
{
return (m_openGLMajorVersion >= 2);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::supportsOpenGLVer(uint majorVer) const
{
return (m_openGLMajorVersion >= majorVer);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLCapabilities::supportsFixedFunction() const
{
return m_supportsFixedFunction;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OpenGLCapabilities::configureOpenGLSupport(uint openGLMajorVer)
{
m_openGLMajorVersion = openGLMajorVer;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OpenGLCapabilities::setSupportsFixedFunction(bool fixedFunction)
{
m_supportsFixedFunction = fixedFunction;
}
} // namespace cvf