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101 lines
3.8 KiB
C++
101 lines
3.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfCollection.h"
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#include "cvfLogger.h"
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struct GLEWContextStruct;
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struct WGLEWContextStruct;
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namespace cvf {
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class OpenGLContext;
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class OpenGLResourceManager;
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class OpenGLCapabilities;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OpenGLContextGroup : public Object
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{
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public:
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OpenGLContextGroup();
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virtual ~OpenGLContextGroup();
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bool isContextGroupInitialized() const;
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size_t contextCount() const;
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bool containsContext(const OpenGLContext* context) const;
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OpenGLResourceManager* resourceManager();
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Logger* logger();
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OpenGLCapabilities* capabilities();
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GLEWContextStruct* glewContextStruct();
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WGLEWContextStruct* wglewContextStruct();
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private:
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bool initializeContextGroup(OpenGLContext* currentContext);
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void uninitializeContextGroup();
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void contextAboutToBeShutdown(OpenGLContext* contextToShutdown);
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bool initializeGLEW(OpenGLContext* currentContext);
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bool initializeWGLEW(OpenGLContext* currentContext);
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void configureCapablititesFromGLEW(OpenGLContext* currentContext);
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void addContext(OpenGLContext* contextToAdd);
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private:
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bool m_isInitialized;
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Collection<OpenGLContext> m_contexts; // The OpenGL contexts that belong to this group
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ref<OpenGLResourceManager> m_resourceManager; // Resource manager that is shared between all contexts in this group
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ref<Logger> m_logger;
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ref<OpenGLCapabilities> m_capabilities; // Capabilities of the contexts in this group context
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GLEWContextStruct* m_glewContextStruct; // Pointer to the GLEW context struct
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WGLEWContextStruct* m_wglewContextStruct; // Pointer to the GLEW context struct
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friend class OpenGLContext;
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};
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}
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