mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-08 07:03:25 -06:00
178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#include "cvfBase.h"
|
|
#include "cvfShaderSourceProvider.h"
|
|
#include "cvfShaderProgram.h"
|
|
|
|
#include <sys/stat.h>
|
|
#include <stdio.h>
|
|
#include <fstream>
|
|
|
|
namespace cvf {
|
|
|
|
|
|
//==================================================================================================
|
|
///
|
|
/// \class cvf::ShaderSourceProvider
|
|
/// \ingroup Render
|
|
///
|
|
///
|
|
///
|
|
//==================================================================================================
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Private constructor
|
|
//--------------------------------------------------------------------------------------------------
|
|
ShaderSourceProvider::ShaderSourceProvider()
|
|
{
|
|
m_sourceRepository = new ShaderSourceRepository;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Private destructor
|
|
//--------------------------------------------------------------------------------------------------
|
|
ShaderSourceProvider::~ShaderSourceProvider()
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Get a pointer to the singleton instance.
|
|
//--------------------------------------------------------------------------------------------------
|
|
ShaderSourceProvider* ShaderSourceProvider::instance()
|
|
{
|
|
static ref<ShaderSourceProvider> staticInstance = new ShaderSourceProvider;
|
|
|
|
return staticInstance.p();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
String ShaderSourceProvider::getSourceFromRepository(ShaderSourceRepository::ShaderIdent shaderIdent)
|
|
{
|
|
CVF_ASSERT(m_sourceRepository.notNull());
|
|
|
|
return m_sourceRepository->shaderSource(shaderIdent);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
String ShaderSourceProvider::getSourceFromFile(String shaderName)
|
|
{
|
|
const String fileName = shaderName + ".glsl";
|
|
|
|
size_t i;
|
|
for (i = 0; i < m_searchDirectories.size(); i++)
|
|
{
|
|
String fullPath = m_searchDirectories[i] + fileName;
|
|
|
|
CharArray fileContents;
|
|
if (loadFile(fullPath, &fileContents))
|
|
{
|
|
return String(fileContents.ptr());
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void ShaderSourceProvider::setSourceRepository(ShaderSourceRepository* repository)
|
|
{
|
|
m_sourceRepository = repository;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Add directory to list of search directories
|
|
///
|
|
/// \param directory Directory with trailing slash
|
|
//--------------------------------------------------------------------------------------------------
|
|
void ShaderSourceProvider::addFileSearchDirectory(String directory)
|
|
{
|
|
m_searchDirectories.push_back(directory);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool ShaderSourceProvider::loadFile(const String& fullFileName, CharArray* fileContents)
|
|
{
|
|
#ifdef WIN32
|
|
std::ifstream file(fullFileName.c_str());
|
|
#else
|
|
std::ifstream file(fullFileName.toUtf8().ptr());
|
|
#endif
|
|
|
|
if (!file.is_open())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::string line;
|
|
while (file.good())
|
|
{
|
|
getline(file, line);
|
|
|
|
size_t c;
|
|
for (c = 0; c < line.length(); c++)
|
|
{
|
|
fileContents->push_back(line[c]);
|
|
}
|
|
|
|
fileContents->push_back('\n');
|
|
}
|
|
|
|
file.close();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
} // namespace cvf
|
|
|