ResInsight/Fwk/VizFwk/LibRender/cvfTexture2D_FF.h

106 lines
3.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfOpenGLTypes.h"
namespace cvf {
class TextureImage;
class OpenGLContext;
class OglRcTexture;
//==================================================================================================
//
//
//
//==================================================================================================
class Texture2D_FF : public Object
{
public:
enum WrapMode
{
REPEAT,
CLAMP
};
enum Filter
{
NEAREST,
LINEAR,
NEAREST_MIPMAP_NEAREST,
NEAREST_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST,
LINEAR_MIPMAP_LINEAR
};
public:
Texture2D_FF(TextureImage* image = NULL);
virtual ~Texture2D_FF();
void setImage(TextureImage* image);
TextureImage* image();
void setWrapMode(WrapMode wrapMode);
void setMinFilter(Filter minFilter);
void setMagFilter(Filter magFilter);
void bind(OpenGLContext* oglContext) const;
bool isBound(OpenGLContext* oglContext) const;
bool setupTexture(OpenGLContext* oglContext);
void setupTextureParams(OpenGLContext* oglContext) const;
void deleteTexture(OpenGLContext* oglContext);
OglId textureOglId() const;
private:
cvfGLint filterTypeOpenGL(Filter filter) const;
private:
ref<TextureImage> m_image;
WrapMode m_wrapMode; // Wrap mode for both S and T
Filter m_minFilter;
Filter m_magFilter;
ref<OglRcTexture> m_oglRcTexture; //
};
} // namespace cvf