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106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfOpenGLTypes.h"
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namespace cvf {
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class TextureImage;
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class OpenGLContext;
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class OglRcTexture;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class Texture2D_FF : public Object
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{
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public:
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enum WrapMode
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{
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REPEAT,
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CLAMP
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};
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enum Filter
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{
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NEAREST,
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LINEAR,
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NEAREST_MIPMAP_NEAREST,
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NEAREST_MIPMAP_LINEAR,
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LINEAR_MIPMAP_NEAREST,
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LINEAR_MIPMAP_LINEAR
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};
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public:
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Texture2D_FF(TextureImage* image = NULL);
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virtual ~Texture2D_FF();
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void setImage(TextureImage* image);
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TextureImage* image();
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void setWrapMode(WrapMode wrapMode);
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void setMinFilter(Filter minFilter);
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void setMagFilter(Filter magFilter);
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void bind(OpenGLContext* oglContext) const;
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bool isBound(OpenGLContext* oglContext) const;
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bool setupTexture(OpenGLContext* oglContext);
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void setupTextureParams(OpenGLContext* oglContext) const;
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void deleteTexture(OpenGLContext* oglContext);
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OglId textureOglId() const;
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private:
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cvfGLint filterTypeOpenGL(Filter filter) const;
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private:
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ref<TextureImage> m_image;
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WrapMode m_wrapMode; // Wrap mode for both S and T
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Filter m_minFilter;
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Filter m_magFilter;
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ref<OglRcTexture> m_oglRcTexture; //
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};
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} // namespace cvf
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