ResInsight/Fwk/VizFwk/LibRender/cvfTextureImage.cpp
sigurdp fbfbdfca84 Integrate Fwk updates from ResInsight/Perforce
Integrated Fwk updates in Resinsight branch up to changelist 173.
Summary of changes:
* Rewrite of cvf::OverlayItem to allow fixed user controlled positioning
of the items.
* Removed pure virtual functions OverlayItem::maximumSize() and
OverlayItem::minimumSize().
* Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog.
* Removed lapack from link line due to fail on Ubuntu 12.04 when lapack
isn't installed.
* Fix in OpenGLContext::saveOpenGLState() to avoid application
corruption when running on RedHat with VMWare.
* Removed unused font manager.
* Console assert handler only calls __debugbreak() if debugger is
present. Otherwise, calls abort(). Done after trouble running gtest
death tests.
* Made component access functions in Color3f, Color3ub, Color4f,
Color4ub inline.
* Added conversion functions between TextureImage and QImage to
cvfqt::Utils class.
* Optimized TextureImage::setPixel() - relies on new inlined
component-wise access functions for Color4ub.
* Added TextureImage::clear() and non-const version of
TextureImage::ptr().
2013-10-31 14:57:52 +01:00

331 lines
11 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfTextureImage.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::TextureImage
/// \ingroup Render
///
/// RGBA ubyte 2D image designed to be directly compatible with OpenGL's texture functions.
/// The pixel at (0,0) is in the lower left corner of the image. Internally the image data is stored
/// as a 1-dimensional array of RGBA ubyte values with 4 ubyte values per pixel.
/// The first element in the internal array (the pixel at position (0,0)) corresponds to the lower
/// left corner of the texture image. Subsequent elements in the internal array progress left-to-right
/// through the remaining pixels in the lowest row of the image, and then in successively higher rows
/// of the texture image. The final element corresponds to the upper right corner of the texture image.
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TextureImage::TextureImage()
: m_width(0),
m_height(0)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TextureImage::TextureImage(const TextureImage& img)
: Object(),
m_dataRgba(img.m_dataRgba),
m_width(img.width()),
m_height(img.height())
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const TextureImage& TextureImage::operator=(TextureImage rhs)
{
// Copy-and-swap (copy already done since parameter is passed by value)
rhs.swap(*this);
return *this;
}
//--------------------------------------------------------------------------------------------------
/// Allocate image pixels
///
/// Allocates image of the specified size, but leaves all pixels uninitialized
//--------------------------------------------------------------------------------------------------
void TextureImage::allocate(uint width, uint height)
{
uint numBytes = 4*width*height;
CVF_ASSERT(numBytes > 0);
m_dataRgba.resize(numBytes);
m_width = width;
m_height = height;
}
//--------------------------------------------------------------------------------------------------
/// Data must be 4 byte per pixel (r.g.b.a)
//--------------------------------------------------------------------------------------------------
void TextureImage::setData(const ubyte* rgbaData, uint width, uint height)
{
CVF_ASSERT(width > 0 && height > 0);
m_dataRgba.assign(rgbaData, width*height*4*sizeof(ubyte));
m_width = width;
m_height = height;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::setFromRgb(const UByteArray& rgbData, uint width, uint height)
{
CVF_ASSERT(width > 0 && height > 0);
CVF_ASSERT(rgbData.size() == width*height*3);
setFromRgb(rgbData.ptr(), width, height);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::setFromRgb(const ubyte* rgbData, uint width, uint height)
{
CVF_ASSERT(rgbData);
CVF_ASSERT(width > 0 && height > 0);
const size_t numPixels = width*height;
m_dataRgba.reserve(4*numPixels);
m_width = width;
m_height = height;
for (size_t i = 0; i < numPixels; i++)
{
m_dataRgba.add(rgbData[3*i + 0]);
m_dataRgba.add(rgbData[3*i + 1]);
m_dataRgba.add(rgbData[3*i + 2]);
m_dataRgba.add(255);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::clear()
{
m_width = 0;
m_height = 0;
m_dataRgba.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ubyte* TextureImage::ptr()
{
return m_dataRgba.ptr();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const ubyte* TextureImage::ptr() const
{
return m_dataRgba.ptr();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<UByteArray> TextureImage::toRgb() const
{
ref<UByteArray> rgbData = new UByteArray;
if (m_width > 0 && m_height > 0)
{
rgbData->reserve(m_width*m_height*3);
size_t numPixels = m_dataRgba.size()/4;
size_t i;
for (i = 0; i < numPixels; i++)
{
rgbData->add(m_dataRgba[4*i + 0]);
rgbData->add(m_dataRgba[4*i + 1]);
rgbData->add(m_dataRgba[4*i + 2]);
}
}
return rgbData;
}
//--------------------------------------------------------------------------------------------------
/// Return the texture dimension i x direction
//--------------------------------------------------------------------------------------------------
uint TextureImage::width() const
{
return m_width;
}
//--------------------------------------------------------------------------------------------------
/// Return the texture dimension i y direction
//--------------------------------------------------------------------------------------------------
uint TextureImage::height() const
{
return m_height;
}
//--------------------------------------------------------------------------------------------------
/// Set the color value of a specific pixel
///
/// \warning Pixel position (0,0) is in the lower left corner of the image.
//--------------------------------------------------------------------------------------------------
void TextureImage::setPixel(uint x, uint y, const Color4ub& clr)
{
CVF_TIGHT_ASSERT(x < m_width);
CVF_TIGHT_ASSERT(y < m_height);
ubyte* rgbaThisPixel = &m_dataRgba[4*(y*m_width + x)];
rgbaThisPixel[0] = clr.r();
rgbaThisPixel[1] = clr.g();
rgbaThisPixel[2] = clr.b();
rgbaThisPixel[3] = clr.a();
}
//--------------------------------------------------------------------------------------------------
/// Retrieve the color value of a specific pixel
///
/// \warning Pixel position (0,0) is in the lower left corner of the image.
//--------------------------------------------------------------------------------------------------
Color4ub TextureImage::pixel(uint x, uint y) const
{
CVF_TIGHT_ASSERT(x < m_width);
CVF_TIGHT_ASSERT(y < m_height);
const uint idx = 4*(y*m_width + x);
return Color4ub(m_dataRgba[idx], m_dataRgba[idx + 1], m_dataRgba[idx + 2], m_dataRgba[idx + 3]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::fill(const Color4ub& clr)
{
size_t numBytes = m_dataRgba.size();
size_t i;
for (i = 0; i < numBytes; i += 4)
{
m_dataRgba[i] = clr.r();
m_dataRgba[i + 1] = clr.g();
m_dataRgba[i + 2] = clr.b();
m_dataRgba[i + 3] = clr.a();
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::flipVertical()
{
if (m_dataRgba.size() > 0)
{
uint row;
for (row = 0; row < m_height/2; row++)
{
uint col;
for (col = 0; col < m_width; col++)
{
uint p1 = row*m_width + col;
uint p2 = (m_height - row - 1)*m_width + col;
swapPixels(p1, p2);
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::swapPixels(uint idx1, uint idx2)
{
using std::swap;
swap(m_dataRgba[idx1*4 + 0], m_dataRgba[idx2*4 + 0]);
swap(m_dataRgba[idx1*4 + 1], m_dataRgba[idx2*4 + 1]);
swap(m_dataRgba[idx1*4 + 2], m_dataRgba[idx2*4 + 2]);
swap(m_dataRgba[idx1*4 + 3], m_dataRgba[idx2*4 + 3]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void TextureImage::swap(TextureImage& other)
{
using std::swap;
m_dataRgba.swap(other.m_dataRgba);
swap(m_width, other.m_width);
swap(m_height, other.m_height);
}
} // namespace cvf