mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
13 lines
560 B
Plaintext
13 lines
560 B
Plaintext
|
|
ADDING A NEW FILE
|
|
-----------------
|
|
When adding a new .glsl file you MUST change the 'Item Type' of the file to 'C/C++ header' !!
|
|
Can be accessed through the Properties dialog under General for the relevant file.
|
|
|
|
This seems to be the current workaround to ensure that modifications to the .glsl
|
|
file will trigger a build which in turn will trigger the custom build step
|
|
that is configured for the LibRender project.
|
|
|
|
MODIFYING A FILE
|
|
-----------------
|
|
When a .glsl file is modified, the cvfShaderSourceStrings.h must be checked out (and committed afterwards) |