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ResInsight/Fwk/VizFwk/LibRender/glsl/calcShadowCoord.glsl

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735 B
GLSL

uniform mat4 cvfu_modelViewMatrix;
uniform mat4 u_lightViewProjectionMatrix;
attribute vec4 cvfa_vertex;
varying vec4 v_shadowCoord;
#define CVF_CALC_SHADOW_COORD_IMPL
//--------------------------------------------------------------------------------------------------
/// Calculate shadow coord and set the v_shadowCoord varying
//--------------------------------------------------------------------------------------------------
void calcShadowCoord()
{
// Also including cvfu_modelViewMatrix (with inverse camera in lightViewProjectionMatrix) to include
// the part transformations. If not, we need to pass the Model Matrix as well
v_shadowCoord = u_lightViewProjectionMatrix*cvfu_modelViewMatrix*cvfa_vertex;
}