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ResInsight/Fwk/VizFwk/LibRender/glsl/fs_GradientTopBottom.glsl

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986 B
GLSL

uniform vec4 u_topColor;
uniform vec4 u_bottomColor;
varying vec2 v_texCoord;
//--------------------------------------------------------------------------------------------------
/// Fragment Shader - Top -> Bottom gradient
//--------------------------------------------------------------------------------------------------
void main()
{
gl_FragColor = u_bottomColor + (u_topColor - u_bottomColor)*v_texCoord.y;
}