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22 lines
1.2 KiB
GLSL
22 lines
1.2 KiB
GLSL
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uniform vec4 u_topColor;
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uniform vec4 u_middleColor;
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uniform vec4 u_bottomColor;
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varying vec2 v_texCoord;
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//--------------------------------------------------------------------------------------------------
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/// Fragment Shader - Top -> Bottom gradient
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//--------------------------------------------------------------------------------------------------
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void main()
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{
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if (v_texCoord.y > 0.5)
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{
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gl_FragColor = u_middleColor+ (u_topColor - u_middleColor)*(2.0*(v_texCoord.y - 0.5));
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}
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else
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{
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gl_FragColor = u_bottomColor + (u_middleColor - u_bottomColor)*v_texCoord.y*2.0;
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}
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}
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