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ResInsight/Fwk/VizFwk/LibRender/glsl/fs_Text.glsl

15 lines
420 B
GLSL

uniform sampler2D u_texture2D;
uniform vec3 u_color;
varying vec2 v_texCoord;
//--------------------------------------------------------------------------------------------------
/// Fragment Shader - Text
//--------------------------------------------------------------------------------------------------
void main()
{
float alpha = texture2D(u_texture2D, v_texCoord).a;
gl_FragColor = vec4(u_color, alpha);
}