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ResInsight/Fwk/VizFwk/LibRender/glsl/fs_VectorDrawer.glsl

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413 B
GLSL

varying float v_diffuse;
uniform vec3 u_color;
//--------------------------------------------------------------------------------------------------
/// Fragment Shader - Unlit
//--------------------------------------------------------------------------------------------------
void main()
{
#ifdef CVF_CHECK_DISCARD_FRAGMENT_IMPL
checkDiscardFragment();
#endif
gl_FragColor = vec4(u_color*v_diffuse, 1.0);
}