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ResInsight/Fwk/VizFwk/LibRender/glsl/src_TextureFromPointCoord.glsl

10 lines
341 B
GLSL

uniform sampler2D u_texture2D;
//--------------------------------------------------------------------------------------------------
/// Texture 2D source fragment
//--------------------------------------------------------------------------------------------------
vec4 srcFragment()
{
return texture2D(u_texture2D, gl_PointCoord.xy);
}