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12 lines
361 B
GLSL
12 lines
361 B
GLSL
#version 330
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uniform sampler2DRect u_texture2DRect;
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//--------------------------------------------------------------------------------------------------
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/// Texture 2D source fragment
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//--------------------------------------------------------------------------------------------------
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vec4 srcFragment()
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{
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return texture(u_texture2DRect, gl_FragCoord.xy);
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}
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