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22 lines
566 B
GLSL
22 lines
566 B
GLSL
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attribute vec4 cvfa_vertex;
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varying vec2 v_texCoord;
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//--------------------------------------------------------------------------------------------------
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/// Vertex Shader - Full Screen Quad
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/// Assumes cvfa_vertex to be in (0,1) space
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//--------------------------------------------------------------------------------------------------
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void main ()
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{
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// Tex coord = vertex
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v_texCoord = cvfa_vertex.xy;
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// Transform from <0,1> to <-1, 1>
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vec4 vert = cvfa_vertex;
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vert.x = 2.0*cvfa_vertex.x - 1.0;
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vert.y = 2.0*cvfa_vertex.y - 1.0;
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gl_Position = vert;
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}
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