ResInsight/Fwk/VizFwk/LibViewing/cvfPartRenderHintCollection.cpp

219 lines
7.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPartRenderHintCollection.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::PartRenderHint
/// \ingroup Viewing
///
/// Render hints for parts
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
PartRenderHint::PartRenderHint()
: m_projectedAreaPixels(-1.0),
m_centerDistance(-1.0)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PartRenderHint::set(float projectedAreaPixels, float centerDistance)
{
m_projectedAreaPixels = projectedAreaPixels;
m_centerDistance = centerDistance;
}
//==================================================================================================
///
/// \class cvf::PartRenderHintCollection
/// \ingroup Viewing
///
/// A collection of parts with optional render hints
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
PartRenderHintCollection::PartRenderHintCollection()
{
m_itemCount = 0;
}
//--------------------------------------------------------------------------------------------------
/// Add a part a and optionally a render hint to the part collection
//--------------------------------------------------------------------------------------------------
void PartRenderHintCollection::add(Part* part, float projectedAreaPixels, float distance)
{
CVF_TIGHT_ASSERT(part);
size_t arrSize = m_parts.size();
CVF_TIGHT_ASSERT(arrSize == m_renderHints.size());
PartRenderHint* hint = NULL;
if (arrSize > m_itemCount)
{
m_parts[m_itemCount] = part;
hint = m_renderHints[m_itemCount].p();
if (!hint)
{
hint = new PartRenderHint();
m_renderHints[m_itemCount] = hint;
}
}
else
{
m_parts.push_back(part);
hint = new PartRenderHint();
m_renderHints.push_back(hint);
}
hint->set(projectedAreaPixels, distance);
m_itemCount++;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PartRenderHintCollection::add(Part* part)
{
CVF_TIGHT_ASSERT(part);
size_t arrSize = m_parts.size();
CVF_TIGHT_ASSERT(arrSize == m_renderHints.size());
if (arrSize > m_itemCount)
{
m_parts[m_itemCount] = part;
m_renderHints[m_itemCount] = NULL;
}
else
{
m_parts.push_back(part);
m_renderHints.push_back(NULL);
}
m_itemCount++;
}
//--------------------------------------------------------------------------------------------------
/// Get the number of parts in the collection
//--------------------------------------------------------------------------------------------------
size_t PartRenderHintCollection::count() const
{
CVF_TIGHT_ASSERT(m_itemCount <= m_parts.size());
CVF_TIGHT_ASSERT(m_itemCount <= m_renderHints.size());
return m_itemCount;
}
//--------------------------------------------------------------------------------------------------
/// Sets the count to zero, but does not necessarily delete the actual contained items
//--------------------------------------------------------------------------------------------------
void PartRenderHintCollection::setCountZero()
{
m_itemCount = 0;
}
//--------------------------------------------------------------------------------------------------
/// Removes all entries and releases all memory
//--------------------------------------------------------------------------------------------------
void PartRenderHintCollection::removeAll()
{
m_parts.clear();
m_renderHints.clear();
m_itemCount = 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Part* PartRenderHintCollection::part(size_t index)
{
CVF_TIGHT_ASSERT(index < m_itemCount);
CVF_TIGHT_ASSERT(index < m_parts.size());
return m_parts[index];
}
//--------------------------------------------------------------------------------------------------
/// Get the render hint for the part (if available)
///
/// \param index The index to use in this function.
///
/// \return The render hint for the part.
///
/// Use this method to get the render hint for the part with the given index
//--------------------------------------------------------------------------------------------------
PartRenderHint* PartRenderHintCollection::renderHint(size_t index)
{
CVF_TIGHT_ASSERT(index < m_itemCount);
CVF_TIGHT_ASSERT(index < m_renderHints.size());
return m_renderHints[index].p();
}
} // namespace cvf