ResInsight/ApplicationCode/Commands/WellPathCommands/RicWellPathPickEventHandler.cpp
2019-09-06 10:57:22 +02:00

192 lines
8.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicWellPathPickEventHandler.h"
#include "RiaApplication.h"
#include "Rim2dIntersectionView.h"
#include "Rim3dView.h"
#include "RimPerforationInterval.h"
#include "RimWellPath.h"
#include "RimWellPathAttribute.h"
#include "RimWellPathAttributeCollection.h"
#include "RimWellPathValve.h"
#include "RiuMainWindow.h"
#include "RivObjectSourceInfo.h"
#include "RivWellPathSourceInfo.h"
#include "RivIntersectionPartMgr.h"
#include "cafDisplayCoordTransform.h"
#include "cafSelectionManager.h"
#include "cvfPart.h"
#include "cvfVector3.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RicWellPathPickEventHandler* RicWellPathPickEventHandler::instance()
{
static RicWellPathPickEventHandler* singleton = new RicWellPathPickEventHandler;
return singleton;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicWellPathPickEventHandler::handle3dPickEvent( const Ric3dPickEvent& eventObject )
{
if ( eventObject.m_pickItemInfos.empty() ) return false;
const caf::PdmObject* objectToSelect = nullptr;
cvf::uint wellPathTriangleIndex = cvf::UNDEFINED_UINT;
const RivWellPathSourceInfo* wellPathSourceInfo = nullptr;
if ( !eventObject.m_pickItemInfos.empty() )
{
const auto& firstPickedItem = eventObject.m_pickItemInfos.front();
const cvf::Part* firstPickedPart = firstPickedItem.pickedPart();
if ( firstPickedPart )
{
const RivObjectSourceInfo* sourceInfo = dynamic_cast<const RivObjectSourceInfo*>(
firstPickedPart->sourceInfo() );
if ( sourceInfo )
{
if ( dynamic_cast<RimPerforationInterval*>( sourceInfo->object() ) )
{
objectToSelect = sourceInfo->object();
if ( eventObject.m_pickItemInfos.size() > 1 )
{
const auto& secondPickedItem = eventObject.m_pickItemInfos[1];
const cvf::Part* secondPickedPart = secondPickedItem.pickedPart();
if ( secondPickedPart )
{
auto wellPathSourceCandidate = dynamic_cast<const RivWellPathSourceInfo*>(
secondPickedPart->sourceInfo() );
if ( wellPathSourceCandidate )
{
RimWellPath* perforationWellPath = nullptr;
objectToSelect->firstAncestorOrThisOfType( perforationWellPath );
if ( perforationWellPath == wellPathSourceCandidate->wellPath() )
{
wellPathSourceInfo = dynamic_cast<const RivWellPathSourceInfo*>(
secondPickedPart->sourceInfo() );
wellPathTriangleIndex = secondPickedItem.faceIdx();
}
}
}
}
}
else if ( dynamic_cast<RimWellPathValve*>( sourceInfo->object() ) )
{
objectToSelect = sourceInfo->object();
RimWellPath* wellPath = nullptr;
objectToSelect->firstAncestorOrThisOfType( wellPath );
RimWellPathValve* valve = static_cast<RimWellPathValve*>( sourceInfo->object() );
QString valveText = QString( "Well Path: %1\nValve: %2\nTemplate: %3" )
.arg( wellPath->name() )
.arg( valve->name() )
.arg( valve->valveTemplate()->name() );
RiuMainWindow::instance()->setResultInfo( valveText );
RiuMainWindow::instance()->selectAsCurrentItem( objectToSelect );
}
else if ( dynamic_cast<RimWellPathAttribute*>( sourceInfo->object() ) )
{
RimWellPath* wellPath = nullptr;
RimWellPathAttribute* attribute = static_cast<RimWellPathAttribute*>( sourceInfo->object() );
RimWellPathAttributeCollection* collection = nullptr;
attribute->firstAncestorOrThisOfTypeAsserted( collection );
collection->firstAncestorOrThisOfTypeAsserted( wellPath );
QString attrText = QString( "Well Path: %1\nCasing Design Attribute: %2" )
.arg( wellPath->name() )
.arg( attribute->componentLabel() );
RiuMainWindow::instance()->setResultInfo( attrText );
RiuMainWindow::instance()->selectAsCurrentItem( collection );
}
}
if ( dynamic_cast<const RivWellPathSourceInfo*>( firstPickedPart->sourceInfo() ) )
{
wellPathSourceInfo = dynamic_cast<const RivWellPathSourceInfo*>( firstPickedPart->sourceInfo() );
wellPathTriangleIndex = firstPickedItem.faceIdx();
}
}
}
if ( wellPathSourceInfo )
{
Rim3dView* rimView = RiaApplication::instance()->activeReservoirView();
if ( !rimView ) return false;
cvf::ref<caf::DisplayCoordTransform> transForm = rimView->displayCoordTransform();
cvf::Vec3d pickedPositionInUTM = transForm->transformToDomainCoord(
eventObject.m_pickItemInfos.front().globalPickedPoint() );
if ( auto intersectionView = dynamic_cast<Rim2dIntersectionView*>( rimView ) )
{
pickedPositionInUTM = intersectionView->transformToUtm( pickedPositionInUTM );
}
double measuredDepth = wellPathSourceInfo->measuredDepth( wellPathTriangleIndex, pickedPositionInUTM );
// NOTE: This computation was used to find the location for a fracture when clicking on a well path
// It turned out that the computation was a bit inaccurate
// Consider to use code in RigSimulationWellCoordsAndMD instead
cvf::Vec3d trueVerticalDepth = wellPathSourceInfo->closestPointOnCenterLine( wellPathTriangleIndex,
pickedPositionInUTM );
QString wellPathText;
wellPathText += QString( "Well path name : %1\n" ).arg( wellPathSourceInfo->wellPath()->name() );
wellPathText += QString( "Measured depth : %1\n" ).arg( measuredDepth );
QString formattedText;
formattedText.sprintf( "Intersection point : [E: %.2f, N: %.2f, Depth: %.2f]",
trueVerticalDepth.x(),
trueVerticalDepth.y(),
-trueVerticalDepth.z() );
wellPathText += formattedText;
RiuMainWindow::instance()->setResultInfo( wellPathText );
if ( objectToSelect )
{
RiuMainWindow::instance()->selectAsCurrentItem( objectToSelect );
}
else
{
RiuMainWindow::instance()->selectAsCurrentItem( wellPathSourceInfo->wellPath() );
}
return true;
}
return false;
}