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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfRenderState.h"
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namespace cvf {
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class ShaderProgram;
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class Uniform;
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class UniformSet;
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class RenderStateSet;
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class OpenGLContext;
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//==================================================================================================
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//
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// The effect class defines how the drawable should be rendered. (Shader program, uniforms, OpenGL state etc)
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//
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//==================================================================================================
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class Effect : public Object
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{
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public:
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Effect();
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~Effect();
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void setShaderProgram(ShaderProgram* shaderProgram);
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ShaderProgram* shaderProgram();
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const ShaderProgram* shaderProgram() const;
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void setUniform(Uniform* uniform);
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void setUniformsFromUniformSet(UniformSet* sourceUniformSet);
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void setUniformSet(UniformSet* uniformSet);
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UniformSet* uniformSet();
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const UniformSet* uniformSet() const;
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void setRenderState(RenderState* renderState);
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RenderState* renderStateOfType(RenderState::Type type);
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const RenderState* renderStateOfType(RenderState::Type type) const;
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void removeRenderState(RenderState::Type type);
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void setRenderStateSet(RenderStateSet* renderStateSet);
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RenderStateSet* renderStateSet();
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const RenderStateSet* renderStateSet() const;
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void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
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private:
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ref<ShaderProgram> m_shaderProgram;
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ref<UniformSet> m_uniformSet;
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ref<RenderStateSet> m_renderStateSet;
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};
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}
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