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https://github.com/OPM/ResInsight.git
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135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfBoundingBox.h"
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#include "cvfGeometryBuilder.h"
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//==================================================================================================
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//
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// GeometryBuilder implementation that only builds triangles, for use in unit tests
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//
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//==================================================================================================
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class BuilderTris : public GeometryBuilder
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{
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public:
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virtual cvf::uint addVertices(const Vec3fArray& vertices)
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{
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cvf::uint numExistingVerts = static_cast<cvf::uint>(vertexArr.size());
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size_t i;
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for (i = 0; i < vertices.size(); i++)
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{
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vertexArr.push_back(vertices[i]);
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}
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return numExistingVerts;
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}
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virtual cvf::uint vertexCount() const
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{
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return static_cast<cvf::uint>(vertexArr.size());
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}
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virtual void transformVertexRange(cvf::uint startIdx, cvf::uint endIdx, const Mat4f& mat)
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{
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size_t i;
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for (i = static_cast<size_t>(startIdx); i <= static_cast<size_t>(endIdx); i++)
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{
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vertexArr[i].transformPoint(mat);
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}
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}
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BoundingBox vertexBoundingBox() const
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{
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BoundingBox bb;
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size_t i;
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for (i = 0; i < vertexArr.size(); i++)
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{
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bb.add(vertexArr[i]);
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}
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return bb;
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}
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virtual void addTriangle(cvf::uint i0, cvf::uint i1, cvf::uint i2)
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{
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triArr.push_back(i0);
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triArr.push_back(i1);
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triArr.push_back(i2);
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}
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cvf::uint triCount()
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{
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return static_cast<cvf::uint>(triArr.size()/3);
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}
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public:
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std::vector<Vec3f> vertexArr;
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std::vector<cvf::uint> triArr;
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};
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//==================================================================================================
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//
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// GeometryBuilder implementation that builds triangles and quads, for use in unit tests
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//
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//==================================================================================================
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class BuilderTrisQuads : public BuilderTris
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{
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public:
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virtual void addQuad(cvf::uint i0, cvf::uint i1, cvf::uint i2, cvf::uint i3)
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{
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quadArr.push_back(i0);
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quadArr.push_back(i1);
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quadArr.push_back(i2);
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quadArr.push_back(i3);
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}
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cvf::uint quadCount()
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{
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return static_cast<cvf::uint>(quadArr.size()/4);
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}
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public:
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std::vector<cvf::uint> quadArr;
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};
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