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Promote sector-export refinement from inline wizard fields to first-class PDM objects so users can create, edit, and preview refinement regions in the 3D view before opening the export dialog.
94 lines
3.8 KiB
C++
94 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2026 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include <vector>
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namespace cvf
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{
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class ModelBasicList;
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class Part;
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} // namespace cvf
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namespace caf
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{
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class DisplayCoordTransform;
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}
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class RimEclipseCase;
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class RimEclipseCellColors;
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class RimRefinementRegion;
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class RimRefinementRegionCollection;
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//==================================================================================================
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///
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/// Builds parts for previewing refinement regions in the 3D view. Each region is rendered as
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/// solid polyhedrons (one per refined sub-cell) coloured by the parent cell's value of the view's
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/// currently selected cell result, with mesh lines drawn on top.
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///
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/// Geometry and the per-sub-cell parent-cell index list are built once in buildGeometry() and
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/// cached. Per-time-step recolouring updates only texture coordinates via updateCellResultColor().
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///
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//==================================================================================================
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class RivRefinementRegionPartMgr : public cvf::Object
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{
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public:
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RivRefinementRegionPartMgr();
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~RivRefinementRegionPartMgr() override;
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void clearGeometryCache();
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// Rebuild geometry + parent-cell index list for every active region in the collection.
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void buildGeometry( const RimRefinementRegionCollection* collection,
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RimEclipseCase* eclipseCase,
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const caf::DisplayCoordTransform* coordTransform );
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// Append all cached parts (face + mesh, or outer-box fallback) to the given scene model.
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void appendStaticPartsToModel( cvf::ModelBasicList* model );
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// Recompute texture coordinates from the current result accessor and apply to cached face parts.
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// No-op for regions that fell back to the outer-box wireframe.
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void updateCellResultColor( size_t timeStepIndex, RimEclipseCellColors* cellResultColors );
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private:
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struct RegionCache
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{
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cvf::ref<cvf::Part> facePart; // PT_TRIANGLES, null when outer-box fallback or no geometry
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cvf::ref<cvf::Part> meshPart; // PT_LINES, null when outer-box fallback
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cvf::ref<cvf::Part> outerBoxPart; // 8-vertex wireframe box, used when refined cell count exceeds limit
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cvf::ref<cvf::Vec2fArray> textureCoords; // Reused per time step; sized to vertex count
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std::vector<size_t> parentGlobalCellIdx; // One entry per sub-cell, row-major (i,j,k)
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cvf::Color3f fallbackColor; // Region preview color (used when no result is selected)
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size_t gridIndex; // Source grid index (always 0 for main grid today)
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};
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static cvf::ref<cvf::Part>
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createOuterBoxPart( const RimRefinementRegion* region, RimEclipseCase* eclipseCase, const caf::DisplayCoordTransform* coordTransform );
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void buildRegionCache( const RimRefinementRegion* region, RimEclipseCase* eclipseCase, const caf::DisplayCoordTransform* coordTransform );
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void applyFlatColorToFacePart( RegionCache& cache );
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std::vector<RegionCache> m_regionCaches;
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};
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