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https://github.com/OPM/ResInsight.git
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164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfGeometryBuilderFaceList.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::GeometryBuilderFaceList
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/// \ingroup Geometry
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///
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/// Builds geometry represented as a face list.
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///
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/// A face list is an array of integers. The first integer is the number of connectivity indices for
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/// the first face, followed by an integer for each vertex int the face, which are indices into
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/// the vertex array. For example, if the face list contains (3 0 1 2), then a triangle is formed
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/// from the first three points in the vertex array. The next entry in the face list starts another
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/// face, and so on.
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///
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/// A face list representing a geometry with two triangles, one quad and finally one line would
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/// look something like this:
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/// \code
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/// 3, 0, 1, 2,
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/// 3, 0, 2, 3,
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/// 4, 4, 5, 6, 7,
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/// 2, 8, 9
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/// \endcode
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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GeometryBuilderFaceList::GeometryBuilderFaceList()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint GeometryBuilderFaceList::addVertices(const Vec3fArray& vertices)
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{
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uint numExistingVerts = static_cast<uint>(m_vertices.size());
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uint numNewVerts = static_cast<uint>(vertices.size());
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uint i;
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for (i = 0; i < numNewVerts; i++)
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{
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m_vertices.push_back(vertices[i]);
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}
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return numExistingVerts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint GeometryBuilderFaceList::vertexCount() const
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{
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return static_cast<uint>(m_vertices.size());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void GeometryBuilderFaceList::transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat)
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{
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uint i;
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for (i = startIdx; i <= endIdx; i++)
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{
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m_vertices[i].transformPoint(mat);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void GeometryBuilderFaceList::addTriangle(uint i0, uint i1, uint i2)
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{
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m_faceList.push_back(3);
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m_faceList.push_back(i0);
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m_faceList.push_back(i1);
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m_faceList.push_back(i2);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void GeometryBuilderFaceList::addQuad(uint i0, uint i1, uint i2, uint i3)
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{
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m_faceList.push_back(4);
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m_faceList.push_back(i0);
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m_faceList.push_back(i1);
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m_faceList.push_back(i2);
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m_faceList.push_back(i3);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<Vec3fArray> GeometryBuilderFaceList::vertices() const
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{
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ref<Vec3fArray> verts = new Vec3fArray(m_vertices);
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return verts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<UIntArray> GeometryBuilderFaceList::faceList() const
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{
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ref<UIntArray> fList = new UIntArray(m_faceList);
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return fList;
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}
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} // namespace cvf
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