ResInsight/Fwk/VizFwk/LibGeometry/cvfGeometryBuilderFaceList.cpp

164 lines
5.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfGeometryBuilderFaceList.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::GeometryBuilderFaceList
/// \ingroup Geometry
///
/// Builds geometry represented as a face list.
///
/// A face list is an array of integers. The first integer is the number of connectivity indices for
/// the first face, followed by an integer for each vertex int the face, which are indices into
/// the vertex array. For example, if the face list contains (3 0 1 2), then a triangle is formed
/// from the first three points in the vertex array. The next entry in the face list starts another
/// face, and so on.
///
/// A face list representing a geometry with two triangles, one quad and finally one line would
/// look something like this:
/// \code
/// 3, 0, 1, 2,
/// 3, 0, 2, 3,
/// 4, 4, 5, 6, 7,
/// 2, 8, 9
/// \endcode
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
GeometryBuilderFaceList::GeometryBuilderFaceList()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint GeometryBuilderFaceList::addVertices(const Vec3fArray& vertices)
{
uint numExistingVerts = static_cast<uint>(m_vertices.size());
uint numNewVerts = static_cast<uint>(vertices.size());
uint i;
for (i = 0; i < numNewVerts; i++)
{
m_vertices.push_back(vertices[i]);
}
return numExistingVerts;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint GeometryBuilderFaceList::vertexCount() const
{
return static_cast<uint>(m_vertices.size());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderFaceList::transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat)
{
uint i;
for (i = startIdx; i <= endIdx; i++)
{
m_vertices[i].transformPoint(mat);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderFaceList::addTriangle(uint i0, uint i1, uint i2)
{
m_faceList.push_back(3);
m_faceList.push_back(i0);
m_faceList.push_back(i1);
m_faceList.push_back(i2);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderFaceList::addQuad(uint i0, uint i1, uint i2, uint i3)
{
m_faceList.push_back(4);
m_faceList.push_back(i0);
m_faceList.push_back(i1);
m_faceList.push_back(i2);
m_faceList.push_back(i3);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<Vec3fArray> GeometryBuilderFaceList::vertices() const
{
ref<Vec3fArray> verts = new Vec3fArray(m_vertices);
return verts;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<UIntArray> GeometryBuilderFaceList::faceList() const
{
ref<UIntArray> fList = new UIntArray(m_faceList);
return fList;
}
} // namespace cvf