ResInsight/Fwk/VizFwk/LibGeometry/cvfMeshEdgeExtractor.cpp

170 lines
5.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfMeshEdgeExtractor.h"
#include "cvfEdgeKey.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::MeshEdgeExtractor
/// \ingroup Geometry
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
MeshEdgeExtractor::MeshEdgeExtractor()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MeshEdgeExtractor::addPrimitives(uint verticesPerPrimitive, const uint* indices, size_t indexCount)
{
CVF_ASSERT(verticesPerPrimitive > 0);
CVF_ASSERT(indices);
CVF_ASSERT(indexCount > 0);
// Points will never become edges
if (verticesPerPrimitive < 2)
{
return;
}
size_t numPrimitives = indexCount/verticesPerPrimitive;
size_t ip;
for (ip = 0; ip < numPrimitives; ip++)
{
size_t firstIdxInPrimitive = ip*verticesPerPrimitive;
uint i;
for (i = 0; i < verticesPerPrimitive; i++)
{
uint vertexIdx1 = indices[firstIdxInPrimitive + i];
uint vertexIdx2 = (i < verticesPerPrimitive - 1) ? indices[firstIdxInPrimitive + i + 1] : indices[firstIdxInPrimitive];
// Don't add collapsed edges
if (vertexIdx1 != vertexIdx2)
{
int64 edgeKeyVal = EdgeKey(vertexIdx1, vertexIdx2).toKeyVal();
m_edgeSet.insert(edgeKeyVal);
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MeshEdgeExtractor::addPrimitives(uint verticesPerPrimitive, const UIntArray& indices)
{
CVF_ASSERT(verticesPerPrimitive > 0);
size_t indexCount = indices.size();
size_t numPrimitives = indexCount/verticesPerPrimitive;
if (numPrimitives > 0)
{
const uint* indexPtr = indices.ptr();
addPrimitives(verticesPerPrimitive, indexPtr, indexCount);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MeshEdgeExtractor::addFaceList(const UIntArray& faceList)
{
size_t numFaceListEntries = faceList.size();
size_t i = 0;
while (i < numFaceListEntries)
{
uint numVerticesInFace = faceList[i++];
CVF_ASSERT(numVerticesInFace > 0);
CVF_ASSERT(i + numVerticesInFace <= numFaceListEntries);
const uint* indexPtr = &faceList[i];
addPrimitives(numVerticesInFace, indexPtr, numVerticesInFace);
i += numVerticesInFace;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<UIntArray> MeshEdgeExtractor::lineIndices() const
{
ref<UIntArray> indices = new UIntArray;
size_t numEdges = m_edgeSet.size();
if (numEdges == 0)
{
return indices;
}
indices->reserve(2*numEdges);
std::set<cvf::int64>::const_iterator it;
for (it = m_edgeSet.begin(); it != m_edgeSet.end(); ++it)
{
EdgeKey ek = EdgeKey::fromkeyVal(*it);
indices->add(ek.index1());
indices->add(ek.index2());
}
return indices;
}
} // namespace cvf