ResInsight/Fwk/VizFwk/LibRender/cvfFont.cpp

176 lines
5.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfFont.h"
#include "cvfGlyph.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::Font
/// \ingroup Render
///
/// Pure virtual font base class used to generate glyphs for a given character.
//==================================================================================================
//--------------------------------------------------------------------------------------------------
/// Constructor
//--------------------------------------------------------------------------------------------------
Font::Font()
{
}
//--------------------------------------------------------------------------------------------------
/// Destructor
//--------------------------------------------------------------------------------------------------
Font::~Font()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float Font::lineSpacing()
{
ref<Glyph> glyph = getGlyph(L'A');
float spacing = cvf::Math::floor(static_cast<float>(glyph->height())*1.75f);
return spacing;
}
//--------------------------------------------------------------------------------------------------
/// Get the extent (width and height) of the given text with this font in pixels
//--------------------------------------------------------------------------------------------------
cvf::Vec2ui Font::textExtent(const String& text)
{
std::vector<cvf::String> lines = text.split("\n");
float maxLineWidth = 0;
uint textHeight = 0;
uint lineSpacing = static_cast<uint>(this->lineSpacing());
for (size_t lineIdx = 0; lineIdx < lines.size(); ++lineIdx)
{
String line = lines[lineIdx];
size_t numCharacters = line.size();
float lineWidth = 0;
for (size_t j = 0; j < numCharacters; ++j)
{
wchar_t character = line[j];
// Jump to the next character in the string, if any
if (j < (numCharacters - 1))
{
float advance = static_cast<float>(this->advance(character, text[j + 1]));
lineWidth += advance;
}
else
{
ref<Glyph> glyph = getGlyph(character);
lineWidth += static_cast<float>(glyph->width()) + static_cast<float>(glyph->horizontalBearingX());
}
}
maxLineWidth = CVF_MAX(lineWidth, maxLineWidth);
if (lineIdx == 0)
{
ref<Glyph> glyph = getGlyph(L'A');
textHeight += glyph->height();
}
else
{
textHeight += lineSpacing;
}
}
return Vec2ui(static_cast<uint>(maxLineWidth), textHeight);
}
// Vec2ui textBB(0,0);
//
// int minHeight = std::numeric_limits<int>::max();
// int maxHeight = std::numeric_limits<int>::min();
//
// size_t numCharacters = text.size();
// for (size_t j = 0; j < numCharacters; j++)
// {
// wchar_t character = text[j];
// ref<Glyph> glyph = getGlyph(character);
//
// // Find bottom and top with regards to baseline (Y = 0)
// int minY = static_cast<int>(glyph->horizontalBearingY()) - static_cast<int>(glyph->height());
// int maxY = glyph->horizontalBearingY();
//
// if (minHeight > minY) minHeight = minY;
// if (maxHeight < maxY) maxHeight = maxY;
//
// uint charWidth = 0;
//
// if (j < (numCharacters - 1))
// {
// charWidth = advance(character, text[j + 1]);
// }
// else
// {
// charWidth = glyph->width() + glyph->horizontalBearingX();
// }
//
// textBB.x() += charWidth;
// }
//
// if (maxHeight < minHeight)
// {
// return Vec2ui(0,0);
// }
//
// textBB.y() = static_cast<uint>(maxHeight - minHeight);
//
// return textBB;
} // namespace cvf