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ResInsight/ApplicationLibCode/UnitTests/RigHexIntersectionTools-Test.cpp
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Magne Sjaastad b5b41bb7dc #15163: Use canonical cell face triangulation and deterministic hex intersection merge
Use one face triangulation with an order-independent face center for line, point and plane vs cell queries, so neighbour cells share identical triangles. Sort line-hex intersections exactly along the segment and merge consecutive same-direction hits within a tolerance relative to the segment length. Add unit tests and a disabled performance test.
2026-11-12 14:32:30 +01:00

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "gtest/gtest.h"
#include <QDateTime>
#include <QDebug>
#include <QElapsedTimer>
#include "RigHexIntersectionTools.h"
#include "Well/RigWellLogExtractionTools.h"
#include "cvfGeometryTools.h"
#include "cvfStructGrid.h"
#include <algorithm>
#include <chrono>
#include <iostream>
#include <limits>
#include <random>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, planeHexCellIntersectionTest )
{
std::array<cvf::Vec3d, 8> hexCorners;
hexCorners[0] = cvf::Vec3d( 0, 0, 0 );
hexCorners[1] = cvf::Vec3d( 1, 0, 0 );
hexCorners[2] = cvf::Vec3d( 0, 1, 0 );
hexCorners[3] = cvf::Vec3d( 0, 0, 1 );
hexCorners[4] = cvf::Vec3d( 0, 1, 1 );
hexCorners[5] = cvf::Vec3d( 1, 1, 0 );
hexCorners[6] = cvf::Vec3d( 1, 0, 1 );
hexCorners[7] = cvf::Vec3d( 1, 1, 1 );
std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> intersectionLineSegments;
bool isCellIntersected = false;
cvf::Plane fracturePlane;
fracturePlane.setFromPointAndNormal( cvf::Vec3d( 0.5, 0.5, 0.5 ), cvf::Vec3d( 1, 0, 0 ) );
isCellIntersected = RigHexIntersectionTools::planeHexCellIntersection( hexCorners, fracturePlane, intersectionLineSegments );
EXPECT_TRUE( isCellIntersected );
fracturePlane.setFromPointAndNormal( cvf::Vec3d( 1.5, 1.5, 1.5 ), cvf::Vec3d( 1, 0, 0 ) );
isCellIntersected = RigHexIntersectionTools::planeHexCellIntersection( hexCorners, fracturePlane, intersectionLineSegments );
EXPECT_FALSE( isCellIntersected );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, DISABLED_planeHexCellIntersectionPerformanceTest )
{
std::array<cvf::Vec3d, 8> hexCorners;
hexCorners[0] = cvf::Vec3d( 0, 0, 0 );
hexCorners[1] = cvf::Vec3d( 1, 0, 0 );
hexCorners[2] = cvf::Vec3d( 0, 1, 0 );
hexCorners[3] = cvf::Vec3d( 0, 0, 1 );
hexCorners[4] = cvf::Vec3d( 0, 1, 1 );
hexCorners[5] = cvf::Vec3d( 1, 1, 0 );
hexCorners[6] = cvf::Vec3d( 1, 0, 1 );
hexCorners[7] = cvf::Vec3d( 1, 1, 1 );
bool isCellIntersected = false;
cvf::Plane fracturePlaneIntersecting;
cvf::Plane fracturePlaneNotIntersecting;
fracturePlaneNotIntersecting.setFromPointAndNormal( cvf::Vec3d( 1.5, 1.5, 1.5 ), cvf::Vec3d( 1, 0, 0 ) );
fracturePlaneIntersecting.setFromPointAndNormal( cvf::Vec3d( 0.5, 0.5, 0.5 ), cvf::Vec3d( 1, 0, 0 ) );
QElapsedTimer timeTotal;
timeTotal.start();
for ( int run = 0; run < 5; run++ )
{
QElapsedTimer timeLocal;
timeLocal.start();
for ( int i = 0; i < 2000000; i++ )
{
std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> intersectionLineSegments;
isCellIntersected =
RigHexIntersectionTools::planeHexCellIntersection( hexCorners, fracturePlaneIntersecting, intersectionLineSegments );
isCellIntersected =
RigHexIntersectionTools::planeHexCellIntersection( hexCorners, fracturePlaneNotIntersecting, intersectionLineSegments );
}
qDebug() << "Time rim elapsed: " << timeLocal.elapsed();
}
qDebug() << "Time total elapsed: " << timeTotal.elapsed() << " intersected: " << static_cast<int>( isCellIntersected );
}
//--------------------------------------------------------------------------------------------------
/// Hex corners in ResInsight corner order, slightly distorted, at UTM-like coordinates
//--------------------------------------------------------------------------------------------------
static std::array<cvf::Vec3d, 8> createDistortedHex( std::mt19937& rng, const cvf::Vec3d& origin )
{
const double dx = 100.0;
const double dy = 100.0;
const double dz = 10.0;
std::array<cvf::Vec3d, 8> hexCorners = { origin + cvf::Vec3d( 0, 0, 0 ),
origin + cvf::Vec3d( dx, 0, 0 ),
origin + cvf::Vec3d( dx, dy, 0 ),
origin + cvf::Vec3d( 0, dy, 0 ),
origin + cvf::Vec3d( 0, 0, dz ),
origin + cvf::Vec3d( dx, 0, dz ),
origin + cvf::Vec3d( dx, dy, dz ),
origin + cvf::Vec3d( 0, dy, dz ) };
std::uniform_real_distribution<double> jitter( -5.0, 5.0 );
for ( auto& corner : hexCorners )
{
corner += cvf::Vec3d( jitter( rng ), jitter( rng ), 0.1 * jitter( rng ) );
}
return hexCorners;
}
//--------------------------------------------------------------------------------------------------
/// Count the face centres where neither of the two well path segments sharing the point reports the crossing
//--------------------------------------------------------------------------------------------------
static int countMissedFaceCenterCrossings( double parametricTolerance, int hexCount )
{
std::mt19937 rng( 15088 );
std::uniform_real_distribution<double> easting( 400000.0, 600000.0 );
std::uniform_real_distribution<double> northing( 6000000.0, 7000000.0 );
std::uniform_real_distribution<double> depth( -4000.0, -1000.0 );
int missed = 0;
for ( int hexIdx = 0; hexIdx < hexCount; ++hexIdx )
{
std::array<cvf::Vec3d, 8> hexCorners = createDistortedHex( rng, cvf::Vec3d( easting( rng ), northing( rng ), depth( rng ) ) );
cvf::Vec3d cellCenter = cvf::Vec3d::ZERO;
for ( const auto& corner : hexCorners )
cellCenter += corner;
cellCenter *= 1.0 / 8.0;
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
// Same face center as in RigHexIntersectionTools::lineHexCellIntersection, so the well path point is
// bit-identical to the triangle apex
cvf::Vec3d faceCenter = RigHexIntersectionTools::canonicalFaceCenter( hexCorners[faceVertexIndices[0]],
hexCorners[faceVertexIndices[1]],
hexCorners[faceVertexIndices[2]],
hexCorners[faceVertexIndices[3]] );
cvf::Vec3d outsidePoint = faceCenter + ( faceCenter - cellCenter );
std::vector<HexIntersectionInfo> intersections;
RigHexIntersectionTools::lineHexCellIntersection( outsidePoint, faceCenter, hexCorners, 0, &intersections, parametricTolerance );
RigHexIntersectionTools::lineHexCellIntersection( faceCenter, cellCenter, hexCorners, 0, &intersections, parametricTolerance );
bool found = false;
for ( const auto& intersection : intersections )
{
if ( intersection.m_face == static_cast<cvf::StructGridInterface::FaceType>( face ) &&
intersection.m_intersectionPoint.pointDistance( faceCenter ) < 1e-6 )
found = true;
}
if ( !found ) ++missed;
}
}
return missed;
}
//--------------------------------------------------------------------------------------------------
/// #15088: a well path vertex on a cell face centre must be reported by one of the two segments sharing it
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, lineHexCellIntersectionAtFaceCenters )
{
const int hexCount = 500;
int missedExact = countMissedFaceCenterCrossings( 0.0, hexCount );
std::cout << "Face centre crossings missed with parametric tolerance 0: " << missedExact << " of " << 6 * hexCount << std::endl;
int missedWithTolerance = countMissedFaceCenterCrossings( RigWellLogExtractionTools::intersectionParametricTolerance, hexCount );
EXPECT_EQ( 0, missedWithTolerance );
}
//--------------------------------------------------------------------------------------------------
/// The parametric tolerance does not change the result for segments clearly inside or outside the cell, and a
/// segment ending just short of a face is only accepted with a tolerance, with the point kept on the segment
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, lineHexCellIntersectionParametricTolerance )
{
std::array<cvf::Vec3d, 8> hexCorners = { cvf::Vec3d( 0, 0, 0 ),
cvf::Vec3d( 1, 0, 0 ),
cvf::Vec3d( 1, 1, 0 ),
cvf::Vec3d( 0, 1, 0 ),
cvf::Vec3d( 0, 0, 1 ),
cvf::Vec3d( 1, 0, 1 ),
cvf::Vec3d( 1, 1, 1 ),
cvf::Vec3d( 0, 1, 1 ) };
const double tolerance = RigWellLogExtractionTools::intersectionParametricTolerance;
{
std::vector<HexIntersectionInfo> exact;
std::vector<HexIntersectionInfo> withTolerance;
RigHexIntersectionTools::lineHexCellIntersection( cvf::Vec3d( 0.5, 0.5, -1 ), cvf::Vec3d( 0.5, 0.5, 2 ), hexCorners, 0, &exact );
RigHexIntersectionTools::lineHexCellIntersection( cvf::Vec3d( 0.5, 0.5, -1 ),
cvf::Vec3d( 0.5, 0.5, 2 ),
hexCorners,
0,
&withTolerance,
tolerance );
ASSERT_EQ( 2u, exact.size() );
ASSERT_EQ( 2u, withTolerance.size() );
for ( size_t i = 0; i < exact.size(); ++i )
{
EXPECT_EQ( exact[i].m_face, withTolerance[i].m_face );
EXPECT_EQ( exact[i].m_isIntersectionEntering, withTolerance[i].m_isIntersectionEntering );
EXPECT_EQ( exact[i].m_intersectionPoint, withTolerance[i].m_intersectionPoint );
}
}
{
std::vector<HexIntersectionInfo> exact;
std::vector<HexIntersectionInfo> withTolerance;
RigHexIntersectionTools::lineHexCellIntersection( cvf::Vec3d( 0.5, 0.5, -1 ), cvf::Vec3d( 0.5, 0.5, -0.1 ), hexCorners, 0, &exact );
RigHexIntersectionTools::lineHexCellIntersection( cvf::Vec3d( 0.5, 0.5, -1 ),
cvf::Vec3d( 0.5, 0.5, -0.1 ),
hexCorners,
0,
&withTolerance,
tolerance );
EXPECT_EQ( 0u, exact.size() );
EXPECT_EQ( 0u, withTolerance.size() );
}
{
const cvf::Vec3d p1( 0.5, 0.5, -1 );
const cvf::Vec3d p2( 0.5, 0.5, -1e-12 );
std::vector<HexIntersectionInfo> exact;
std::vector<HexIntersectionInfo> withTolerance;
RigHexIntersectionTools::lineHexCellIntersection( p1, p2, hexCorners, 0, &exact );
RigHexIntersectionTools::lineHexCellIntersection( p1, p2, hexCorners, 0, &withTolerance, tolerance );
EXPECT_EQ( 0u, exact.size() );
ASSERT_EQ( 1u, withTolerance.size() );
EXPECT_LT( withTolerance[0].m_intersectionPoint.pointDistance( p2 ), 1e-12 );
}
}
//--------------------------------------------------------------------------------------------------
/// The face center does not depend on where the cyclic corner order starts or its direction, so the shared face of
/// two neighbour cells gets the same triangulation in both cells
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, canonicalFaceTriangulationIsSharedByNeighbourCells )
{
std::mt19937 rng( 15163 );
std::uniform_real_distribution<double> easting( 400000.0, 600000.0 );
std::uniform_real_distribution<double> northing( 6000000.0, 7000000.0 );
std::uniform_real_distribution<double> depth( -4000.0, -1000.0 );
for ( int cellIdx = 0; cellIdx < 500; ++cellIdx )
{
const std::array<cvf::Vec3d, 8> cellA = createDistortedHex( rng, cvf::Vec3d( easting( rng ), northing( rng ), depth( rng ) ) );
// Neighbour in I direction sharing the POS_I face of cell A as its NEG_I face
const cvf::Vec3d offset( 100.0, 0.0, 0.0 );
std::array<cvf::Vec3d, 8> cellB =
{ cellA[1], cellA[1] + offset, cellA[2] + offset, cellA[2], cellA[5], cellA[5] + offset, cellA[6] + offset, cellA[6] };
using Triangle = std::array<cvf::Vec3d, 3>;
auto collectFaceTriangles = []( const std::array<cvf::Vec3d, 8>& hexCorners, cvf::StructGridInterface::FaceType face )
{
std::vector<Triangle> triangles;
RigHexIntersectionTools::forEachCellSurfaceTriangle( hexCorners,
[&]( cvf::StructGridInterface::FaceType triangleFace,
const cvf::Vec3d& t0,
const cvf::Vec3d& t1,
const cvf::Vec3d& t2 )
{
if ( triangleFace == face ) triangles.push_back( { t0, t1, t2 } );
return true;
} );
return triangles;
};
const auto trianglesA = collectFaceTriangles( cellA, cvf::StructGridInterface::POS_I );
const auto trianglesB = collectFaceTriangles( cellB, cvf::StructGridInterface::NEG_I );
ASSERT_EQ( 4u, trianglesA.size() );
ASSERT_EQ( 4u, trianglesB.size() );
ASSERT_EQ( trianglesA[0][2], trianglesB[0][2] );
// Every triangle of the shared face in cell A has a triangle with the same vertices in cell B
for ( const auto& triA : trianglesA )
{
bool found = false;
for ( const auto& triB : trianglesB )
{
const bool sameEdge = ( triA[0] == triB[0] && triA[1] == triB[1] ) || ( triA[0] == triB[1] && triA[1] == triB[0] );
if ( sameEdge && triA[2] == triB[2] ) found = true;
}
EXPECT_TRUE( found );
}
// All rotations and reversals of the cyclic corner order give the same center
const cvf::Vec3d reference = RigHexIntersectionTools::canonicalFaceCenter( cellA[0], cellA[1], cellA[2], cellA[3] );
for ( int start = 0; start < 4; ++start )
{
for ( int step : { 1, 3 } )
{
auto corner = [&]( int i ) { return cellA[( start + i * step ) % 4]; };
EXPECT_EQ( reference, RigHexIntersectionTools::canonicalFaceCenter( corner( 0 ), corner( 1 ), corner( 2 ), corner( 3 ) ) );
}
}
}
}
//--------------------------------------------------------------------------------------------------
/// A segment through cell corners hits several faces and triangles at the same point. These hits are merged into
/// one entering and one leaving intersection, sorted along the segment.
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, lineHexCellIntersectionMergesHitsAtCorners )
{
const cvf::Vec3d origin( 512345.678, 6712345.678, -2345.678 );
std::array<cvf::Vec3d, 8> hexCorners = { origin + cvf::Vec3d( 0, 0, 0 ),
origin + cvf::Vec3d( 10, 0, 0 ),
origin + cvf::Vec3d( 10, 10, 0 ),
origin + cvf::Vec3d( 0, 10, 0 ),
origin + cvf::Vec3d( 0, 0, 10 ),
origin + cvf::Vec3d( 10, 0, 10 ),
origin + cvf::Vec3d( 10, 10, 10 ),
origin + cvf::Vec3d( 0, 10, 10 ) };
const cvf::Vec3d p1 = origin + cvf::Vec3d( -10, -10, -10 );
const cvf::Vec3d p2 = origin + cvf::Vec3d( 20, 20, 20 );
{
std::vector<HexIntersectionInfo> intersections;
int count = RigHexIntersectionTools::lineHexCellIntersection( p1, p2, hexCorners, 7, &intersections );
ASSERT_EQ( 2, count );
ASSERT_EQ( 2u, intersections.size() );
EXPECT_TRUE( intersections[0].m_isIntersectionEntering );
EXPECT_FALSE( intersections[1].m_isIntersectionEntering );
EXPECT_LT( intersections[0].m_intersectionPoint.pointDistance( hexCorners[0] ), 1e-6 );
EXPECT_LT( intersections[1].m_intersectionPoint.pointDistance( hexCorners[6] ), 1e-6 );
EXPECT_EQ( 7u, intersections[0].m_hexIndex );
}
{
// Reversed direction gives the same hits in reversed order with the opposite direction
std::vector<HexIntersectionInfo> forward;
std::vector<HexIntersectionInfo> reverse;
RigHexIntersectionTools::lineHexCellIntersection( p1, p2, hexCorners, 0, &forward );
RigHexIntersectionTools::lineHexCellIntersection( p2, p1, hexCorners, 0, &reverse );
ASSERT_EQ( forward.size(), reverse.size() );
for ( size_t i = 0; i < forward.size(); ++i )
{
const auto& f = forward[i];
const auto& r = reverse[reverse.size() - 1 - i];
EXPECT_NE( f.m_isIntersectionEntering, r.m_isIntersectionEntering );
EXPECT_LT( f.m_intersectionPoint.pointDistance( r.m_intersectionPoint ), 1e-6 );
}
}
{
// A segment through a cell edge hits two faces at the same point
std::vector<HexIntersectionInfo> intersections;
RigHexIntersectionTools::lineHexCellIntersection( origin + cvf::Vec3d( -5, 5, -5 ),
origin + cvf::Vec3d( 15, 5, 15 ),
hexCorners,
0,
&intersections );
ASSERT_EQ( 2u, intersections.size() );
EXPECT_TRUE( intersections[0].m_isIntersectionEntering );
EXPECT_FALSE( intersections[1].m_isIntersectionEntering );
}
}
//--------------------------------------------------------------------------------------------------
/// Duplicates in the same direction are merged, but distinct crossings with an intervening crossing in the opposite
/// direction are kept even when they are closer than the merge tolerance
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, sortMergeAndAppendHits )
{
using Hit = RigHexIntersectionTools::SegmentHit;
const double tolerance = RigHexIntersectionTools::intersectionMergeTolerance;
const auto face = cvf::StructGridInterface::NEG_K;
auto pointAt = []( double t ) { return cvf::Vec3d( t * 1.0e6, 0, 0 ); };
auto hitAt = [&]( double t, bool isEntering ) { return Hit{ t, pointAt( t ), isEntering, face }; };
auto enteringValues = []( const std::vector<HexIntersectionInfo>& intersections )
{
std::vector<bool> values;
for ( const auto& intersection : intersections )
values.push_back( intersection.m_isIntersectionEntering );
return values;
};
{
// Duplicates from neighbour triangles, unsorted
std::vector<Hit> hits = { hitAt( 0.7 + 0.5 * tolerance, false ), hitAt( 0.3 + 1.0e-12, true ), hitAt( 0.7, false ), hitAt( 0.3, true ) };
std::vector<HexIntersectionInfo> intersections;
EXPECT_EQ( 2, RigHexIntersectionTools::sortMergeAndAppendHits( hits, tolerance, 3, &intersections ) );
ASSERT_EQ( 2u, intersections.size() );
EXPECT_EQ( std::vector<bool>( { true, false } ), enteringValues( intersections ) );
EXPECT_EQ( pointAt( 0.3 ), intersections[0].m_intersectionPoint );
EXPECT_EQ( pointAt( 0.7 ), intersections[1].m_intersectionPoint );
EXPECT_EQ( 3u, intersections[0].m_hexIndex );
}
{
// Distinct crossings within the tolerance, alternating direction
const double step = 0.2 * tolerance;
std::vector<Hit> hits = { hitAt( 0.5 + 3 * step, false ), hitAt( 0.5 + step, false ), hitAt( 0.5, true ), hitAt( 0.5 + 2 * step, true ) };
std::vector<HexIntersectionInfo> intersections;
EXPECT_EQ( 4, RigHexIntersectionTools::sortMergeAndAppendHits( hits, tolerance, 0, &intersections ) );
EXPECT_EQ( std::vector<bool>( { true, false, true, false } ), enteringValues( intersections ) );
}
{
// A run is measured from its first hit, so a chain of close hits is not merged into one
std::vector<Hit> hits = { hitAt( 0.1, true ), hitAt( 0.1 + 0.6 * tolerance, true ), hitAt( 0.1 + 1.2 * tolerance, true ) };
std::vector<HexIntersectionInfo> intersections;
EXPECT_EQ( 2, RigHexIntersectionTools::sortMergeAndAppendHits( hits, tolerance, 0, &intersections ) );
}
}
//--------------------------------------------------------------------------------------------------
/// Timing of the line and point vs cell queries on distorted cells at UTM coordinates. Disabled by default, run with
/// --gtest_also_run_disabled_tests --gtest_filter=*IntersectionPerformance*
//--------------------------------------------------------------------------------------------------
TEST( RigHexIntersectionTools, DISABLED_lineAndPointCellIntersectionPerformance )
{
const int hexCount = 2000;
const int queriesPerHex = 50;
const int runCount = 5;
const double cellExtension = 20.0;
std::mt19937 rng( 15163 );
std::uniform_real_distribution<double> easting( 400000.0, 600000.0 );
std::uniform_real_distribution<double> northing( 6000000.0, 7000000.0 );
std::uniform_real_distribution<double> depth( -4000.0, -1000.0 );
std::uniform_real_distribution<double> unit( 0.0, 1.0 );
std::vector<std::array<cvf::Vec3d, 8>> hexes;
std::vector<std::pair<cvf::Vec3d, cvf::Vec3d>> segments;
for ( int hexIdx = 0; hexIdx < hexCount; ++hexIdx )
{
hexes.push_back( createDistortedHex( rng, cvf::Vec3d( easting( rng ), northing( rng ), depth( rng ) ) ) );
cvf::Vec3d minCorner = hexes.back()[0];
cvf::Vec3d maxCorner = hexes.back()[0];
for ( const auto& corner : hexes.back() )
{
for ( int i = 0; i < 3; ++i )
{
minCorner[i] = std::min( minCorner[i], corner[i] );
maxCorner[i] = std::max( maxCorner[i], corner[i] );
}
}
minCorner -= cvf::Vec3d( cellExtension, cellExtension, 0.2 * cellExtension );
maxCorner += cvf::Vec3d( cellExtension, cellExtension, 0.2 * cellExtension );
auto randomPoint = [&]()
{
return cvf::Vec3d( minCorner.x() + unit( rng ) * ( maxCorner.x() - minCorner.x() ),
minCorner.y() + unit( rng ) * ( maxCorner.y() - minCorner.y() ),
minCorner.z() + unit( rng ) * ( maxCorner.z() - minCorner.z() ) );
};
for ( int q = 0; q < queriesPerHex; ++q )
{
segments.emplace_back( randomPoint(), randomPoint() );
}
}
auto bestOf = [&]( auto&& function )
{
double best = std::numeric_limits<double>::infinity();
for ( int run = 0; run < runCount; ++run )
{
auto start = std::chrono::steady_clock::now();
function();
auto stop = std::chrono::steady_clock::now();
best = std::min( best, std::chrono::duration<double, std::milli>( stop - start ).count() );
}
return best;
};
const size_t queryCount = segments.size();
size_t lineHexHits = 0;
double lineHexMs = bestOf(
[&]()
{
lineHexHits = 0;
std::vector<HexIntersectionInfo> intersections;
for ( size_t q = 0; q < queryCount; ++q )
{
intersections.clear();
lineHexHits += RigHexIntersectionTools::lineHexCellIntersection( segments[q].first,
segments[q].second,
hexes[q / queriesPerHex],
q,
&intersections,
RigWellLogExtractionTools::intersectionParametricTolerance );
}
} );
size_t lineIntersectsCount = 0;
double lineIntersectsMs = bestOf(
[&]()
{
lineIntersectsCount = 0;
for ( size_t q = 0; q < queryCount; ++q )
{
if ( RigHexIntersectionTools::lineIntersectsHexCell( segments[q].first, segments[q].second, hexes[q / queriesPerHex] ) )
++lineIntersectsCount;
}
} );
size_t pointInCellCount = 0;
double pointInCellMs = bestOf(
[&]()
{
pointInCellCount = 0;
for ( size_t q = 0; q < queryCount; ++q )
{
if ( RigHexIntersectionTools::isPointInCell( segments[q].first, hexes[q / queriesPerHex] ) ) ++pointInCellCount;
}
} );
auto nsPerQuery = [&]( double ms ) { return 1.0e6 * ms / static_cast<double>( queryCount ); };
std::cout << "Queries: " << queryCount << ", best of " << runCount << " runs" << std::endl;
std::cout << "lineHexCellIntersection: " << lineHexMs << " ms (" << nsPerQuery( lineHexMs ) << " ns/query), hits " << lineHexHits
<< std::endl;
std::cout << "lineIntersectsHexCell: " << lineIntersectsMs << " ms (" << nsPerQuery( lineIntersectsMs ) << " ns/query), intersecting "
<< lineIntersectsCount << std::endl;
std::cout << "isPointInCell: " << pointInCellMs << " ms (" << nsPerQuery( pointInCellMs ) << " ns/query), inside "
<< pointInCellCount << std::endl;
}