ResInsight/ApplicationCode/ModelVisualization/RivFaultPart.h

80 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA, Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "RigGridBase.h"
#include "RimFault.h"
#include "RivFaultGeometryGenerator.h"
#include "cvfColor4.h"
namespace cvf
{
class StructGridInterface;
class ModelBasicList;
class Transform;
class Part;
}
class RimResultSlot;
class RimCellEdgeResultSlot;
class RimFaultCollection;
//==================================================================================================
///
///
//==================================================================================================
class RivFaultPart : public cvf::Object
{
public:
RivFaultPart(const RigGridBase* grid, const RimFault* rimFault);
void setCellVisibility(cvf::UByteArray* cellVisibilities);
void updatePartEffect();
void updateCellColor(cvf::Color4f color);
void updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot);
void updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot);
void appendPartsToModel(cvf::ModelBasicList* model);
private:
void generatePartGeometry();
private:
cvf::cref<RigGridBase> m_grid;
RivFaultGeometryGenerator m_faultGenerator;
cvf::ref<cvf::Part> m_faultFaces;
cvf::ref<cvf::Vec2fArray> m_faultFacesTextureCoords;
float m_opacityLevel;
cvf::Color4f m_defaultColor;
cvf::ref<cvf::Part> m_faultGridLines;
cvf::ref<cvf::UByteArray> m_cellVisibility;
const RimFault* m_rimFault;
};