mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-14 17:44:20 -06:00
Integrated Fwk updates in Resinsight branch up to changelist 173. Summary of changes: * Rewrite of cvf::OverlayItem to allow fixed user controlled positioning of the items. * Removed pure virtual functions OverlayItem::maximumSize() and OverlayItem::minimumSize(). * Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog. * Removed lapack from link line due to fail on Ubuntu 12.04 when lapack isn't installed. * Fix in OpenGLContext::saveOpenGLState() to avoid application corruption when running on RedHat with VMWare. * Removed unused font manager. * Console assert handler only calls __debugbreak() if debugger is present. Otherwise, calls abort(). Done after trouble running gtest death tests. * Made component access functions in Color3f, Color3ub, Color4f, Color4ub inline. * Added conversion functions between TextureImage and QImage to cvfqt::Utils class. * Optimized TextureImage::setPixel() - relies on new inlined component-wise access functions for Color4ub. * Added TextureImage::clear() and non-const version of TextureImage::ptr().
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfOverlayItem.h"
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#include "cvfMatrix4.h"
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#include "cvfColor3.h"
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#include "cvfString.h"
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namespace cvf {
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class Font;
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class TextDrawer;
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//==================================================================================================
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//
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// Overlay text box
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//
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//==================================================================================================
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class OverlayTextBox : public OverlayItem
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{
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public:
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OverlayTextBox(Font* font);
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~OverlayTextBox();
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virtual Vec2ui sizeHint();
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virtual void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
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virtual void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
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void setText(const String& text);
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void setPixelSize(const Vec2ui& size);
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void setSizeToFitText();
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void setTextColor(const Color3f& color);
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void setBackgroundColor(const Color3f& color);
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void setBorderColor(const Color3f& color);
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void setDrawBackground(bool drawBackground);
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void setDrawBorder(bool drawBorder);
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String text() const;
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Color3f textColor() const;
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Color3f backgroundColor() const;
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Color3f borderColor() const;
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bool drawBackground() const;
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bool drawBorder() const;
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private:
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void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software);
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void renderBackgroundAndBorder(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software);
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private:
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Vec2ui m_size;
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String m_text;
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ref<TextDrawer> m_textDrawer;
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ref<Font> m_font;
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bool m_drawBackground;
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bool m_drawBorder;
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Color3f m_textColor;
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Color3f m_backgroundColor;
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Color3f m_borderColor;
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};
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}
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