ResInsight/Fwk/VizFwk/TestApps/Qt/QtMultiView/QMVMainWindow.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

128 lines
4.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfBase.h"
#include "cvfCollection.h"
#include "cvfDrawableGeo.h"
#include <QtGui/QMainWindow>
class QMVWidget;
namespace cvf {
class View;
class Scene;
class OpenGLResourceManager;
class OpenGLContextGroup;
}
//==================================================================================================
//
//
//
//==================================================================================================
class QMVMainWindow : public QMainWindow
{
Q_OBJECT
public:
QMVMainWindow();
~QMVMainWindow();
private:
int vizWidgetCount();
void createVizWidgets(int numWidgets, bool software, bool recycleScenes);
void deleteAllOpenGLResourcesInAllVizWidgets();
void deleteAllVizWidgets();
void setSceneInAllVizWidgets(cvf::Scene* scene);
void spreadScenesAcrossVizWidgets(cvf::Collection<cvf::Scene>* sceneCollection);
void gatherAllScenes(cvf::Collection<cvf::Scene>* sceneCollection);
void redrawAllVizWidgets();
void setRenderModeInAllModels(cvf::DrawableGeo::RenderMode renderMode);
// Protected overrides
protected:
virtual void closeEvent(QCloseEvent* pCE);
private slots:
void slotSoftwareRenderingWidgets(bool);
void slotConfigNumWidgets();
void slotCreateSphereAndBoxScene();
void slotCreateSpheresScene();
void slotCreateBoxesScene();
void slotCreateTrianglesScene();
void slotAllWidgetsDifferentScene();
void slotClearScene();
void slotUseBufferObjects();
void slotUseClientVertexArrays();
void slotDeleteAllResourcesInResourceManager();
void slotUpdateStatusbar();
private:
static const int MAX_NUM_WIDGETS = 4;
cvf::ref<cvf::OpenGLContextGroup> m_contextGroup;
QMVWidget* m_vizWidgets[MAX_NUM_WIDGETS];
QAction* m_recycleScenesInWidgetConfigAction;
QAction* m_softwareRenderingWidgetsAction;
QAction* m_configNumWidgets1Action;
QAction* m_configNumWidgets2Action;
QAction* m_configNumWidgets4Action;
QAction* m_configNumWidgetsNoneAction;
QAction* m_createSphereAndBoxSceneAction;
QAction* m_createSpheresSceneAction;
QAction* m_createBoxesSceneAction;
QAction* m_createTrianglesSceneAction;
QAction* m_allWidgetsDifferentSceneAction;
QAction* m_clearSceneAction;
QAction* m_useBufferObjectsAction;
QAction* m_useClientVertexArraysAction;
QAction* m_deleteAllResourcesInResourceManagerAction;
};