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128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfBase.h"
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#include "cvfCollection.h"
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#include "cvfDrawableGeo.h"
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#include <QtGui/QMainWindow>
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class QMVWidget;
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namespace cvf {
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class View;
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class Scene;
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class OpenGLResourceManager;
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class OpenGLContextGroup;
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}
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class QMVMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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QMVMainWindow();
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~QMVMainWindow();
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private:
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int vizWidgetCount();
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void createVizWidgets(int numWidgets, bool software, bool recycleScenes);
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void deleteAllOpenGLResourcesInAllVizWidgets();
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void deleteAllVizWidgets();
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void setSceneInAllVizWidgets(cvf::Scene* scene);
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void spreadScenesAcrossVizWidgets(cvf::Collection<cvf::Scene>* sceneCollection);
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void gatherAllScenes(cvf::Collection<cvf::Scene>* sceneCollection);
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void redrawAllVizWidgets();
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void setRenderModeInAllModels(cvf::DrawableGeo::RenderMode renderMode);
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// Protected overrides
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protected:
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virtual void closeEvent(QCloseEvent* pCE);
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private slots:
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void slotSoftwareRenderingWidgets(bool);
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void slotConfigNumWidgets();
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void slotCreateSphereAndBoxScene();
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void slotCreateSpheresScene();
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void slotCreateBoxesScene();
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void slotCreateTrianglesScene();
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void slotAllWidgetsDifferentScene();
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void slotClearScene();
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void slotUseBufferObjects();
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void slotUseClientVertexArrays();
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void slotDeleteAllResourcesInResourceManager();
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void slotUpdateStatusbar();
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private:
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static const int MAX_NUM_WIDGETS = 4;
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cvf::ref<cvf::OpenGLContextGroup> m_contextGroup;
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QMVWidget* m_vizWidgets[MAX_NUM_WIDGETS];
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QAction* m_recycleScenesInWidgetConfigAction;
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QAction* m_softwareRenderingWidgetsAction;
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QAction* m_configNumWidgets1Action;
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QAction* m_configNumWidgets2Action;
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QAction* m_configNumWidgets4Action;
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QAction* m_configNumWidgetsNoneAction;
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QAction* m_createSphereAndBoxSceneAction;
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QAction* m_createSpheresSceneAction;
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QAction* m_createBoxesSceneAction;
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QAction* m_createTrianglesSceneAction;
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QAction* m_allWidgetsDifferentSceneAction;
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QAction* m_clearSceneAction;
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QAction* m_useBufferObjectsAction;
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QAction* m_useClientVertexArraysAction;
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QAction* m_deleteAllResourcesInResourceManagerAction;
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};
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