ResInsight/ApplicationCode/GeoMech/GeoMechDataModel/RigFemPart.h
Gaute Lindkvist 4fd9cdfda3 #3300 Fix crash when loading formation indices as part of a project file.
* Rename structGrid() to getOrCreateStructGrid() to make it obvious that it allocates internally.
2018-09-04 09:33:48 +02:00

118 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <stdlib.h>
#include "RigFemTypes.h"
#include "RigFemResultPosEnum.h"
#include "cvfObject.h"
#include "cvfAssert.h"
#include "cvfBoundingBox.h"
#include "cvfVector3.h"
#include <vector>
class RigFemPartGrid;
namespace cvf
{
class BoundingBoxTree;
}
class RigFemPartNodes
{
public:
std::vector<int> nodeIds;
std::vector<cvf::Vec3f> coordinates;
};
class RigFemPart : public cvf::Object
{
public:
RigFemPart();
virtual ~RigFemPart();
int elementPartId() const { return m_elementPartId; }
void setElementPartId(int partId) { m_elementPartId = partId; }
void preAllocateElementStorage(int elementCount);
void appendElement(RigElementType elmType, int elementId, const int* connectivities);
int elementCount() const { return static_cast<int>(m_elementId.size()); }
int elmId(size_t elementIdx) const { return m_elementId[elementIdx]; }
RigElementType elementType(size_t elementIdx) const { return m_elementTypes[elementIdx]; }
const int* connectivities(size_t elementIdx) const { return &m_allElementConnectivities[m_elementConnectivityStartIndices[elementIdx]];}
size_t elementNodeResultIdx(int elementIdx, int elmLocalNodeIdx) const { return m_elementConnectivityStartIndices[elementIdx] + elmLocalNodeIdx;}
size_t elementNodeResultCount() const;
int nodeIdxFromElementNodeResultIdx(size_t elmNodeResultIdx) const { return m_allElementConnectivities[elmNodeResultIdx]; }
size_t resultValueIdxFromResultPosType(RigFemResultPosEnum resultPosType, int elementIdx, int elmLocalNodeIdx) const;
RigFemPartNodes& nodes() {return m_nodes;}
const RigFemPartNodes& nodes() const {return m_nodes;}
void assertNodeToElmIndicesIsCalculated();
const std::vector<int>& elementsUsingNode(int nodeIndex) const;
const std::vector<unsigned char>& elementLocalIndicesForNode(int nodeIndex) const;
void assertElmNeighborsIsCalculated();
int elementNeighbor(int elementIndex, int faceIndex) const
{ return m_elmNeighbors[elementIndex].indicesToNeighborElms[faceIndex]; }
int neighborFace(int elementIndex, int faceIndex) const
{ return m_elmNeighbors[elementIndex].faceInNeighborElm[faceIndex]; }
cvf::BoundingBox boundingBox() const;
float characteristicElementSize() const;
const std::vector<int>& possibleGridCornerElements() const { return m_possibleGridCornerElements; }
void findIntersectingCells(const cvf::BoundingBox& inputBB, std::vector<size_t>* elementIndices) const;
cvf::Vec3f faceNormal(int elmentIndex, int faceIndex) const;
const RigFemPartGrid* getOrCreateStructGrid() const;
const std::vector<int>& elementIdxToId() const { return m_elementId; }
private:
int m_elementPartId;
std::vector<int> m_elementId;
std::vector<RigElementType> m_elementTypes;
std::vector<size_t> m_elementConnectivityStartIndices;
std::vector<int> m_allElementConnectivities;
RigFemPartNodes m_nodes;
mutable cvf::ref<RigFemPartGrid> m_structGrid;
void calculateNodeToElmRefs();
std::vector<std::vector<int>> m_nodeToElmRefs; // Needs a more memory friendly structure
std::vector<std::vector<unsigned char>> m_nodeGlobalToLocalIndices;
void calculateElmNeighbors();
struct Neighbors { int indicesToNeighborElms[6]; char faceInNeighborElm[6];};
std::vector< Neighbors > m_elmNeighbors;
std::vector<int> m_possibleGridCornerElements;
mutable float m_characteristicElementSize;
mutable cvf::BoundingBox m_boundingBox;
mutable cvf::ref<cvf::BoundingBoxTree> m_elementSearchTree;
};