ResInsight/ApplicationLibCode/ModelVisualization/RivDrawableSpheres.cpp
Magne Sjaastad 8dbb1d5ccd
Improve well path modeling
* Improve handling of MD at first target
* When sea level well target is disabled, update MD of first target
* Show well target spheres by default, allow toggling of spheres
* Activate well target modifiers when clicking on well targets
* Remove selection update causing an unstable 3D view
* Improve display and handling of multiple locations
* Add special 3D target for tie in well target
* Add slider to tie in MD input field
* Show MD in well path target table
* Delete all well path laterals when deleting a well path

* Python : Add lateral to parent well
* Python : Add perforation interval
2021-08-13 16:48:33 +02:00

85 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2021 - Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivDrawableSpheres.h"
#include "cvfRay.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivDrawableSpheres::RivDrawableSpheres()
: cvf::DrawableVectors()
, m_radius( 1.0 )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivDrawableSpheres::RivDrawableSpheres( cvf::String vectorMatrixUniformName, cvf::String colorUniformName )
: cvf::DrawableVectors( vectorMatrixUniformName, colorUniformName )
, m_radius( 1.0 )
{
}
//--------------------------------------------------------------------------------------------------
/// Estimate the intersection of a sphere by the sphere inscribed in a bounding box
//--------------------------------------------------------------------------------------------------
bool RivDrawableSpheres::rayIntersectCreateDetail( const cvf::Ray& ray,
cvf::Vec3d* intersectionPoint,
cvf::ref<cvf::HitDetail>* hitDetail ) const
{
if ( m_centerCoordArray.isNull() ) return false;
for ( size_t i = 0; i < m_centerCoordArray->size(); i++ )
{
cvf::BoundingBox bb;
cvf::Vec3f center = m_centerCoordArray->get( i );
cvf::Vec3f corner1 = cvf::Vec3f( center.x() + m_radius, center.y() + m_radius, center.z() + m_radius );
cvf::Vec3f corner2 = cvf::Vec3f( center.x() - m_radius, center.y() - m_radius, center.z() - m_radius );
bb.add( corner1 );
bb.add( corner2 );
if ( ray.boxIntersect( bb, intersectionPoint ) )
{
return true;
}
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivDrawableSpheres::setRadius( float radius )
{
m_radius = radius;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivDrawableSpheres::setCenterCoords( cvf::Vec3fArray* vertexArray )
{
m_centerCoordArray = vertexArray;
}