ResInsight/Fwk/VizFwk/LibGeometry/cvfVertexWelder.h

87 lines
3.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfArray.h"
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class VertexWelder
{
public:
VertexWelder();
void initialize(double weldingDistance, double cellSize, uint numBuckets);
void reserveVertices(uint vertexCount);
uint weldVertex(const Vec3f& vertex, bool* wasWelded);
uint vertexCount() const;
const Vec3f& vertex(uint index) const;
ref<Vec3fArray> createVertexArray() const;
private:
uint getGridCellBucket(int x, int y, int z) const;
uint locateVertexInBucket(const Vec3f& v, uint bucket) const;
uint addVertexToBucket(const Vec3f& v, uint bucket);
private:
double m_weldEpsilon; // Welding tolerance, radius around vertex defining welding neighborhood
double m_cellSize; // Grid cell size; must be at least 2*m_weldEpsilon
uint m_numBuckets; // Number of hash buckets to map grid cells into
UIntArray m_first; // Start of linked list for each bucket. Number of buckets long
std::vector<uint> m_next; // Links each vertex to next in linked list. Always numVertices long, will grow as vertices are added
std::vector<Vec3f> m_vertex; // Unique vertices within tolerance
};
}