Files
ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfOpenGLContextGroup-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

107 lines
3.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLContextGroup.h"
#include "cvfOpenGLContext.h"
#include "gtest/gtest.h"
using namespace cvf;
class MockContext : public OpenGLContext
{
public:
MockContext(OpenGLContextGroup* contextGroup) : OpenGLContext(contextGroup) {}
void makeCurrent() {}
bool isCurrent() const {return true; }
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OpenGLContextGroupTest, Defaults)
{
OpenGLContextGroup grp;
EXPECT_TRUE(grp.resourceManager() != NULL);
EXPECT_TRUE(grp.logger() != NULL);
EXPECT_FALSE(grp.isContextGroupInitialized());
EXPECT_TRUE(grp.capabilities() != NULL);
// Cannot do this - causes assert
//EXPECT_TRUE(grp.glewContextStruct() != NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OpenGLContextGroupTest, LifeCycle)
{
ref<OpenGLContextGroup> grp = new OpenGLContextGroup;
ref<OpenGLContext> ctx1 = new MockContext(grp.p());
EXPECT_TRUE(grp->containsContext(ctx1.p()));
EXPECT_EQ(grp.p(), ctx1->group());
EXPECT_EQ(2, ctx1->refCount());
ref<OpenGLContext> ctx2 = new MockContext(grp.p());
ref<OpenGLContext> ctx3 = new MockContext(grp.p());
EXPECT_TRUE(grp->containsContext(ctx2.p()));
EXPECT_TRUE(grp->containsContext(ctx3.p()));
EXPECT_EQ(grp.p(), ctx2->group());
EXPECT_EQ(grp.p(), ctx3->group());
EXPECT_EQ(2, ctx2->refCount());
EXPECT_EQ(2, ctx3->refCount());
ctx1->shutdownContext();
EXPECT_EQ(1, ctx1->refCount());
EXPECT_TRUE(ctx1->group() == NULL);
EXPECT_FALSE(grp->containsContext(ctx1.p()));
ctx2 = NULL;
grp = NULL;
EXPECT_EQ(1, ctx3->refCount());
EXPECT_TRUE(ctx3->group() == NULL);
}