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https://github.com/OPM/ResInsight.git
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256 lines
8.4 KiB
C++
256 lines
8.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfTrace.h"
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#include "gtest/gtest.h"
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using namespace cvf;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, OneLineShaders)
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{
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static const char str1[] =
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"uniform float uni1;\n";
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static const char str2[] =
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"uniform float uni2;\n";
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static const char str3[] =
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"uniform float uni3;\n";
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static const char res[] =
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"uniform float uni1;\n"
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"uniform float uni2;\n"
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"uniform float uni3;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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shaderCodes.push_back(str3);
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shaderNames.push_back("str3");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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//cvf::Trace::show(combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, DifferentVersions)
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{
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static const char str1[] =
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"#version 310\n"
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"void myFunc() {}\n";
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static const char str2[] =
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"#version 330\n"
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"void main() {}\n";
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static const char res[] =
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"#version 330\n"
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"\n"
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"void myFunc() {}\n"
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"void main() {}\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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//cvf::Trace::show(combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, SameUniformName)
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{
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static const char str1[] = "uniform float uni1;\n";
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static const char str2[] = "uniform float uni1;\n";
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static const char res[] = "uniform float uni1;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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//cvf::Trace::show(combSrc.toAscii().ptr());
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, SameVaryingName)
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{
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static const char str1[] = "varying float var1;\n";
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static const char str2[] = "varying float var1;\n";
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static const char res[] = "varying float var1;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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//cvf::Trace::show(combSrc.toAscii().ptr());
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, SameAttributeName)
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{
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static const char str1[] = "attribute float attr1;\n";
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static const char str2[] = "attribute float attr1;\n";
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static const char res[] = "attribute float attr1;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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//cvf::Trace::show(combSrc.toAscii().ptr());
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, SameUniformDifferentWhitespace)
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{
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static const char str1[] = "uniform float uni1;\n";
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static const char str2[] = "uniform\t float \t uni1;\n";
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static const char res[] = "uniform float uni1;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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//cvf::Trace::show(combSrc.toAscii().ptr());
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(ShaderSourceCombinerTest, DuplicateGlobalKeywords)
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{
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static const char str1[] =
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"uniform float uni1;\n"
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"uniform int uni2;\n"
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"varying float var1;\n";
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static const char str2[] =
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" varying float var1; \n"
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"varying float var2;\n"
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"uniform int uni2;\n";
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static const char res[] =
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"uniform float uni1;\n"
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"uniform int uni2;\n"
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"varying float var1;\n"
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"varying float var2;\n";
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std::vector<String> shaderCodes;
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std::vector<String> shaderNames;
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shaderCodes.push_back(str1);
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shaderNames.push_back("str1");
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shaderCodes.push_back(str2);
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shaderNames.push_back("str2");
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ShaderSourceCombiner combiner(shaderCodes, shaderNames);
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combiner.enableDebugComments(false);
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String combSrc = combiner.combinedSource();
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//cvf::Trace::show(combSrc.toAscii().ptr());
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EXPECT_STREQ(res, combSrc.toAscii().ptr());
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}
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