mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-21 22:13:25 -06:00
9b9f9b2bf1
Introduced isActive and used this info to block sheduled redraw/display model regen when progress bar is active, to avoid unintended recursive behaviour resulting in crashes.
146 lines
4.8 KiB
C++
146 lines
4.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiaViewRedrawScheduler.h"
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#include "Rim3dView.h"
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#include <QTimer>
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#include <QCoreApplication>
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#include <set>
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#include "cafProgressState.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaViewRedrawScheduler* RiaViewRedrawScheduler::instance()
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{
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static RiaViewRedrawScheduler theInstance;
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return &theInstance;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::clearViewsScheduledForUpdate()
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{
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if (m_resViewUpdateTimer)
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{
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while (m_resViewUpdateTimer->isActive())
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{
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QCoreApplication::processEvents();
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}
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}
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m_resViewsToUpdate.clear();
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}
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//--------------------------------------------------------------------------------------------------
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/// Schedule a creation of the Display model and redraw of the reservoir view
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/// The redraw will happen as soon as the event loop is entered
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::scheduleDisplayModelUpdateAndRedraw(Rim3dView* resViewToUpdate)
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{
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m_resViewsToUpdate.push_back(resViewToUpdate);
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startTimer(0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::startTimer(int msecs)
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{
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if (!m_resViewUpdateTimer)
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{
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m_resViewUpdateTimer = new QTimer(this);
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connect(m_resViewUpdateTimer, SIGNAL(timeout()), this, SLOT(slotUpdateAndRedrawScheduledViewsWhenReady()));
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}
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if (!m_resViewUpdateTimer->isActive())
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{
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m_resViewUpdateTimer->setSingleShot(true);
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m_resViewUpdateTimer->start(msecs);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::updateAndRedrawScheduledViews()
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{
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// Compress to remove duplicates
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// and update dependent views after independent views
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std::set<Rim3dView*> independent3DViewsToUpdate;
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std::set<Rim3dView*> dependent3DViewsToUpdate;
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for (size_t i = 0; i < m_resViewsToUpdate.size(); ++i)
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{
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if (!m_resViewsToUpdate[i]) continue;
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if (m_resViewsToUpdate[i]->viewController())
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dependent3DViewsToUpdate.insert(m_resViewsToUpdate[i]);
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else
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independent3DViewsToUpdate.insert(m_resViewsToUpdate[i]);
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}
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for (std::set<Rim3dView*>::iterator it = independent3DViewsToUpdate.begin(); it != independent3DViewsToUpdate.end(); ++it )
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{
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if (*it)
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{
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(*it)->createDisplayModelAndRedraw();
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}
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}
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for (std::set<Rim3dView*>::iterator it = dependent3DViewsToUpdate.begin(); it != dependent3DViewsToUpdate.end(); ++it)
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{
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if (*it)
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{
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(*it)->createDisplayModelAndRedraw();
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}
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}
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m_resViewsToUpdate.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::slotUpdateAndRedrawScheduledViewsWhenReady()
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{
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if ( caf::ProgressState::isActive() )
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{
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startTimer(100);
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return;
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}
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updateAndRedrawScheduledViews();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaViewRedrawScheduler::~RiaViewRedrawScheduler()
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{
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delete m_resViewUpdateTimer;
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}
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