ResInsight/ApplicationCode/ReservoirDataModel/RigCellGeometryTools.h
2020-01-24 09:44:28 +01:00

81 lines
4.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include "cvfBoundingBox.h"
#include "cvfPlane.h"
#include <array>
#include <list>
#include <vector>
class RigCellGeometryTools
{
public:
static double calculateCellVolume( const std::array<cvf::Vec3d, 8>& hexCorners );
static bool estimateHexOverlapWithBoundingBox( const std::array<cvf::Vec3d, 8>& hexCorners,
const cvf::BoundingBox& boundingBox2dExtrusion,
std::array<cvf::Vec3d, 8>* overlapCorners,
cvf::BoundingBox* overlapBoundingBox );
static void createPolygonFromLineSegments( std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
std::vector<std::vector<cvf::Vec3d>>& polygons,
double tolerance = 1.0e-4 );
static void simplifyPolygon( std::vector<cvf::Vec3d>* vertices, double epsilon );
static void findCellLocalXYZ( const std::array<cvf::Vec3d, 8>& hexCorners,
cvf::Vec3d& localXdirection,
cvf::Vec3d& localYdirection,
cvf::Vec3d& localZdirection );
static double polygonLengthInLocalXdirWeightedByArea( const std::vector<cvf::Vec3d>& polygon2d );
static std::vector<std::vector<cvf::Vec3d>> intersectPolygons( const std::vector<cvf::Vec3d>& polygon1,
const std::vector<cvf::Vec3d>& polygon2 );
static std::vector<std::vector<cvf::Vec3d>>
subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<std::vector<cvf::Vec3d>>& polygonsToSubtract );
enum ZInterpolationType
{
INTERPOLATE_LINE_Z,
USE_HUGEVAL,
USE_ZERO
};
static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon,
ZInterpolationType interpolType = USE_ZERO );
static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox( const cvf::Vec3d& lineDirection,
const cvf::BoundingBox& polygonBBox,
const cvf::Vec3d& pointOnLine );
static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line,
const std::vector<cvf::Vec3d>& polygon );
static std::vector<cvf::Vec3d> unionOfPolygons( const std::vector<std::vector<cvf::Vec3d>>& polygons );
private:
static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon );
};