Files
ResInsight/ApplicationLibCode/ModelVisualization/Surfaces/RivSurfacePartMgr.h
T
Magne Sjaastad ac594eb54e Add SurfaceColorMode setting to control surface visualization
Add a Color Mode dropdown to surfaces and surface collections that
controls how surfaces are rendered:
- Both: Show surface color and cell result colors
- Surface Color: Show only the uniform surface color
- Cell Result Colors: Show only cell results mapped to surface

Individual surfaces default to inherit from their parent collection but can override with their own setting.
2026-01-26 11:36:26 +01:00

86 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmPointer.h"
#include "cvfArray.h"
#include "cvfObject.h"
namespace cvf
{
class ModelBasicList;
class Transform;
class Part;
class ScalarMapper;
class DrawableGeo;
} // namespace cvf
class RimSurfaceInView;
class RigSurface;
class RigResultAccessor;
class Rim3dView;
class RivSurfaceIntersectionGeometryGenerator;
class RivIntersectionGeometryGeneratorInterface;
class RivSurfacePartMgr : public cvf::Object
{
public:
explicit RivSurfacePartMgr( RimSurfaceInView* surface, bool nativeOnly = false );
void updateNativeSurfaceColors();
void updateCellResultColor( int timeStepIndex );
void appendIntersectionGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
void appendNativeGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
QString resultInfoText( Rim3dView* view, uint hitPart, cvf::Vec3d hitPoint );
const RivIntersectionGeometryGeneratorInterface* intersectionGeometryGenerator() const;
bool isNativePartMgr() const;
private:
void generatePartGeometry();
void generateNativePartGeometry();
void generateNativeLinesPartGeometry();
cvf::ref<cvf::Vec3fArray> convertToDisplayOffsetVertices( const std::vector<cvf::Vec3d>& vertices ) const;
static std::vector<unsigned> createLineIndicesFromTriangleIndices( const std::vector<unsigned>& triangleIndices );
bool m_useNativePartsOnly;
cvf::ref<RivSurfaceIntersectionGeometryGenerator> m_intersectionGenerator;
caf::PdmPointer<RimSurfaceInView> m_surfaceInView;
cvf::ref<RigSurface> m_usedSurfaceData; // Store the reference to the old data, to know when new data has arrived.
cvf::ref<cvf::Part> m_nativeTrianglesPart;
cvf::ref<cvf::Part> m_nativeMeshLinesPart;
cvf::ref<cvf::Part> m_intersectionFaces;
cvf::ref<cvf::Part> m_intersectionGridLines;
cvf::ref<cvf::Part> m_intersectionFaultGridLines;
cvf::ref<cvf::Vec2fArray> m_intersectionFacesTextureCoords;
cvf::ref<cvf::Vec2fArray> m_nativeTrianglesTextureCoords;
};