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* Enable surface reordering support. Automatically update surface in view ordering based on surface collection ordering * Remove obsolete code * Enable drag'n'drop support for surfaces within a surface collection. Still missing the collection update part. * Bring back code lost in prev. commit * Add code to accept drops in surface collections. Keep view in sync. * Add command for adding additional surface folders. * Make sure we use the current surface collection as our parent when importing * Enable name editing. Make sure we use the correct surface collection when importing/creating surfaces * More work on getting surface collections working. * Clean up naming * Make sure name for surfaceinviewcollection is read only * Support drawing surfaces from subcollections, too * Allow deleting subfolders. Fix legends in view * Refactor topmost flag for surface collections. * Fix reload surface to work in all subfolders, too Add copy surface skeleton. Actual copy operation is still missing * Add support for copying surfaces * Remove possibility to choose I and J slice directions for grid case surfaces. * Fix warnings. * Make sure we create the surface folder at the correct level * More warning fix * Use XML serialization for copy operation * Fix missing delete * Fix typo * Remove unnecessary method.
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicNewSurfaceCollectionFeature.h"
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#include "RimOilField.h"
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#include "RimProject.h"
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#include "RimSurface.h"
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#include "RimSurfaceCollection.h"
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#include "Riu3DMainWindowTools.h"
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#include "cafSelectionManagerTools.h"
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#include "cafUtils.h"
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#include <QAction>
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#include <QFileDialog>
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CAF_CMD_SOURCE_INIT( RicNewSurfaceCollectionFeature, "RicNewSurfaceCollectionFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicNewSurfaceCollectionFeature::isCommandEnabled()
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{
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewSurfaceCollectionFeature::onActionTriggered( bool isChecked )
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{
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std::vector<RimSurfaceCollection*> colls = caf::selectedObjectsByTypeStrict<RimSurfaceCollection*>();
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if ( colls.empty() ) return;
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RimSurfaceCollection* surfColl = colls[0];
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if ( surfColl )
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{
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// add a new surface collection and select it in the tree
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RimSurfaceCollection* newcoll = new RimSurfaceCollection();
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surfColl->addSubCollection( newcoll );
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Riu3DMainWindowTools::selectAsCurrentItem( newcoll );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewSurfaceCollectionFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setIcon( QIcon( ":/ReservoirSurfaces16x16.png" ) );
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actionToSetup->setText( "Add Folder" );
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}
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