ResInsight/ApplicationCode/Commands/SurfaceCommands/RicReloadSurfaceFeature.cpp
jonjenssen 7cb9a071c1
Surface: Support for folders, copy and drag'n'drop (#6335)
* Enable surface reordering support. Automatically update surface in view ordering based on surface collection ordering

* Remove obsolete code

* Enable drag'n'drop support for surfaces within a surface collection. Still missing the collection update part.

* Bring back code lost in prev. commit

* Add code to accept drops in surface collections. Keep view  in sync.

* Add command for adding additional surface folders.

* Make sure we use the current surface collection as our parent when importing

* Enable name editing.
Make sure we use the correct surface collection when importing/creating surfaces

* More work on getting surface collections working.

* Clean up naming

* Make sure name for surfaceinviewcollection is read only

* Support drawing surfaces from subcollections, too

* Allow deleting subfolders.
Fix legends in view

* Refactor topmost flag for surface collections.

* Fix reload surface to work in all subfolders, too
Add copy surface skeleton. Actual copy operation is still missing

* Add support for copying surfaces

* Remove possibility to choose I and J slice directions for grid case surfaces.

* Fix warnings.

* Make sure we create the surface folder at the correct level

* More warning fix

* Use XML serialization for copy operation

* Fix missing delete

* Fix typo

* Remove unnecessary method.
2020-08-24 11:09:22 +02:00

68 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicReloadSurfaceFeature.h"
#include "RimOilField.h"
#include "RimProject.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "Riu3DMainWindowTools.h"
#include "cafSelectionManagerTools.h"
#include "cafUtils.h"
#include <QAction>
#include <QFileDialog>
CAF_CMD_SOURCE_INIT( RicReloadSurfaceFeature, "RicReloadSurfaceFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicReloadSurfaceFeature::isCommandEnabled()
{
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicReloadSurfaceFeature::onActionTriggered( bool isChecked )
{
RimSurfaceCollection* surfColl = caf::SelectionManager::instance()->selectedItemAncestorOfType<RimSurfaceCollection>();
if ( surfColl )
{
// get the Surfaces
std::vector<RimSurface*> surfaces = caf::selectedObjectsByTypeStrict<RimSurface*>();
// ask the collection to reload them
surfColl->reloadSurfaces( surfaces );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicReloadSurfaceFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/Refresh-32.png" ) );
actionToSetup->setText( "Reload" );
}